JavaScript is required to use Bungie.net

#feedback

Edited by TFL Washington: 8/25/2016 12:58:06 AM
52

My ideas for subclass changes.

For starters, I think a lot of subclasses are fine but there are definitely some that fall behind others and need tweaks and changes to bring them back up. With that being said, here are my ideas... For all classes, increase the effectiveness of the stats. They don't really seem to do much. Agility needs the biggest buff, followed by armor and recovery needing smaller buffs. Titan Striker: No changes needed. Defender: Reverse the stealth nerf done to it during the December update. If you don't know about this or what it was, here it is. The moment a WoD activates, it starts losing health. It continues to drain health until near the end of its duration it can be destroyed by one shot from golden gun and possibly landfall. It's not that big of a deal in game, but it's the fact that they nerfed a subclass that has the lowest k/d and, at the time, considered the worst subclass for PvP. Sunbreaker: No changes needed. Hunter As a whole class, increase the agility of hunters. Nightstalker: (possibly) Reverse the nerf done to shadestep and change it back to what it was originally. (Obviously if this were done the same would apply to the twilight garrison.) Gunslinger: Increase the damage of tripmines. Add damage falloff to tripmines (possibly, I'll elaborate at the end of gunslingers) Decrease the arming and detonation times of tripmines so it's not nearly as easy to run through them. Increase the damage of throwing knives back to what it was pre-June update. Either grant an immunity shield during the activation animation or make the activation animation shorter for golden gun. (possibly) Slightly increase the time golden gun is active. Now for tripmine damage falloff. The way I think it would work is if you are the absolute farthest away you can be, you'll take the damage tripmines do now. If you are right on top of them or very near them, you take enough damage to OHK you no matter what armor stat you are running. Bladedancer: Increase the damage, stickiness, and tracking of flux grenades to be on par with fusion grenades. (Now, I'm all for class diversity and keeping the classes as different as possible but bungie designed these two grenades to be the exact same thing with different elements and made one weaker just cause. That's some bad class design.) Remove the -Recovery from blink. (Ok this one pisses me off. Blink has already been nerfed hard enough and definitely didn't need this nerf at all. Not to mention that it should NOT be possible for any class to hit the absolute 0 for a stat. That's some -blam!-ing bullshit! I'm sure that this really -blam!-ed with some player's builds.) Increase the effective range of blink strike and fix the hit detection issues. Fix backstab. Reverse the nerfs done to arcblade from the June update. Slightly increase the armor during arcblade. (possibly) Warlocks Voidwalker: Fix the bouncing scatter grenades so they no longer do that. Stormcaller: No changes needed. Sunsinger: Increase the effectiveness of radiance through multiple means as well as its perks. First, increase the range of SoF by a significant amount and give it a visible rune so players can see its range. Increase the amount of armor that radiant skin gives you by a small amount. Give fireborn an immunity shield with the activation of radiance as well as a small boost to agility to help stop res-sniping. Only during the animation for the immunity shield and the agility boost will last for 1-2 seconds. (Normally, I don't have a problem with res-sniping but the whole point of fireborn is the coming back to life plus it's a super, so it shouldn't be so easy to shutdown.) Remove the 33% slower charge time for flameshield. Buff the effectiveness of solar winds so that it can actually push people back about 10-15 feet. If someone is pushed back from solar winds and they hit an object they will take damage and/or die. (possibly, Not sure how I feel about this one.) Buff VF so that the numbers for debuff on targets are at larger percentages and have the debuff last much longer. Stacking another debuff resets the timer. Increase the effectiveness of radiant will and the HotPF. (I realize that it's an exotic but they work hand in hand.) I do believe that's everything. Those are my ideas for changing the subclasses. Edit: Ok, I've been noticing this around a lot. People don't like dying in their super animation. So instead of giving just fireborn radiance an immunity shield, all supers get one during their animation? Just an idea. Edit: I main a sunbreaker titan and I forgot about this one. I'll chalk this on up to a, possibly, because I know sunbreakers caused a huge uproar and definitely needed to be brought down. That being said, here it is... Increase the tracking of flameseeker hammers by 15% (possibly, It was originally nerfed by 25% but it doesn't really do to much anymore, in my opinion.)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Seen you around the block. I'm giving you a follow.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • [quote] Titan Striker: No changes needed. [/quote] No. Shoulder charge needs to take a melee charge

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • So everything is pretty fair especially for hunters, all and fair. I do see sunsinger is "unequal". Take this list for example(my opinion on this, no bridges burned if you disagree) SUPERS Titans: striker- short, heavy damage defender- support, stronger the more dependent on others Sunbreaker- sustained damage output on mutiple targets but can hit strong targets Hunters: Gunslingers- Short heavy damage, dependent on perfection Bladedancer- sustained damage output on multiple targets, only by speed enemy arrangement, perfection, conditionally effective against strong targets Nightstalker- support, needing at least one teammate to reach maximum effectiveness Warlocks Voidwalker- short heavy damage, distanced, low risk Stormcaller- sustained constant damage, chains, effective for numerous and strong targets Sunsinger-?? Lets break this down before we fill it in. What is the warlock missing? Support. Ok lets now reevaluate the now three support classes Defender- very dependent on others, lets negate armor of light on the account it is selfish to an extent and on the account most supers can bypass it. Nightstalker- little dependency- a single teamnate along with the hunter upon using the super can drop all affected targets(all of this is based on pve as well) Sunsinger- very dependent(right now) with nothing much to give. Now lets crack this much more open. A warlock friend and I(mained titan) have written stategies and they have certainly worked. These strategies will be explained on request(I've already written too much) but what my friend does is he throws his countless solar grenades in a room, reporting frequency of hit marks then after 2 seconds we breach because I know the minds of most run when burned by a source unstoppable. After that, its just clean up. More upon request remember... I've got better ones. "But hamster the sunsinger is still too dependent on others like the Defender" You make a good point Hunter, so how do we build it better but not make an un-nerfed sunbreaker? Yes for the increased melee cool down and yes for the solar wind shove and wall rush. Now give radiance max armor even more recovery(like when you are heartbroken in crimson doubles) and more agility and glide temporarily gives much more kick on ignition. No overshields other than flame shields. There are better ways to get an overshield (my stategies). You deserved to get smashed on self-rez or sniped if the enemy is smart or you are foolish. If you are smart(er) then you trick them, get your bearings and use max armor, recovery, and agility to your advantage along with faster melee cooldown, and force your enemies to run once again, the warlock is independent and support(remember countless grenades and max armor, oh and damage resistance if you pick radiant skin(lower the base damage resistance without radiant skin?)) and thus the warlock is strong and unique. Remember guys my opinion, not in the face, k?

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        7 Replies
        • Edited by autimsoid: 8/24/2016 8:33:06 PM
          "striker: no changes" -blam!-ING BUMPED M8

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Trip mines should still stick to people as well. I mean the tower has an announcement for hunters to stop sticking trip mines on pigeons. So if they can stick to water, ground, trees, rocks, concrete, steel, pigeons etc then why not guardians and pve enemies?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          8 Replies
          • I actually like a lot of these ideas. Buffs are very much needed for hunters. I would also like to see unique abilities like Blink, shadestep, shoulder charge to remain strong. Right now blink isn't viable at top level. My wishlist for ROI: Universal buffs to primaries, shotgun range, and nearly every subclass.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Hunter/warlock main.. Signed Xx

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Unrelated to my last comment, shadow shot animation should have less armor, and gunslinger needs more armor. I never die while shadow shotting, and I die a shit ton while golden gunning

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I agree with everything except Shadestep and tripmine buffs. Shadestep is no longer a get out of a losing fight free card. I don't see the fuss about tripmines, it's still basically a one hit kill since it'll leave you on 1 HP if you live, and you actually have to use it as it was meant to be used now.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            2 Replies
            • Edited by Real Gluck: 8/26/2016 5:28:55 PM
              My only issue is with the gunslinger trip mines. I'm not saying that they should be sticky but they ARE supposed to be traps. People are supposed to walk into them. If anything maybe increase the activation speed maybe half a second. And storm callers are broke. Decrease the range of thunderstrike just a tad and decrease the effects of transcendence by a little. I will admit that I do main a gunslinger hunter so yeah

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Randal bumps

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • So... we're all going to ignore that Stormcaller is pretty broken right now? Like the range and lack of skill it takes to play the super?

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              18 Replies
              • This was an awesome post. 👌 thanks for sharing ur thoughts

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • ix the Warlocks bouncing grenade (Most annoying thing as a warlock main) and give Gunslingers a bit more armor during the golden gun activation, and were good here.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  3 Replies
                  • Edited by Infamous067: 8/25/2016 7:46:46 PM
                    I disagree with what you said about storm callers, they may have a really good super but everything else is bad. The agility and sluggish grenades, the sluggish jumps, the sluggish melee attacks. A titan with zero agility moves faster, melees faster, tosses grenades faster, jumps farther and faster. This is to all warlocks. Void walkers seem ok but like you said agility is something that needs to be increased amongst all classes. The blink nerf was never necessary and honestly if people really want shade step to be how it first came out then the same should apply for blink. Blink shotgun was op because of the shotguns, it was never the blink. Now that shotguns are not that much of a threat except for the universal remote of course, blink should come back to how it used to be including shade step and twilight garrison. Sun Singers have absolutely no love anymore and its crap now, defender is 10 times better than sun singers. What happened to diversity? Other than that I guess you hit everything else. What do you think? Oh and I disagree to immunity when using super, if everyone was immune to damage then how can we counter them? If someone decided to activate super while the whole team is shooting at that person then they clearly deserved to die. What I do feel however is that a supers shouldn't drain until the full animation is made with a split second immunity. This means you are immune for only half a second instead of being immune the whole time you activate super. Unless you all want the void arrows to be unstoppable or a warlock using his thunder strike to wipe out 3-4 people upon activating

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    7 Replies
                    • Hey check out these class change suggestions https://www.bungie.net/en/Forum/Post/210281619/0/0

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Warlock: return viking funeral and to its former power. Increase radiance time. Increase grenade burn time. Titan: increase melting pot melee damage to be equal with warlock viking funeral. Increase sholder charge distance. Give better jump and landing control. Slight increase to hammers of sol time. Hunter: melee damage increase to equal other 2 Guardian types. Imcrease bladedancer time and grenade damage. slight increase gun slinger time. change grenade on Nightstalker to something more usable. increase armor on all subclasses on all 3 guardians across the board

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      5 Replies
                      • [quote]Give fireborn an immunity shield with the activation of radiance[/quote] I disagree, since other classes can be sniped out of their super activation, so I find it unfair that a sunsinger can come back to life completely safe, and be rewarded for dying. Agility boost seems fine, and imo, sunsingers should just have increased recovery + agility stats during their super

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • I agree with pretty much everything but i'm gonna put my ideas here. Striker is fine but i think that the hit scan on shoulder charge needs to go (i'm a titan so no one can call me a wombo using salty hunter) OR use up a melee charge on hit (notice i said hit so it can be used for moving around) Sunsinger feels pretty weak right now (even tho i think it's a really fun subclass) so how about if activating radiance buffs your grenade damage (not to OHK on firebolts or anything exaggerated) and maybe make your melee charge super fast during radiance if you're not using flame shield, and if you are using flame shield it should give you another charge when the flame shield goes away (haven't thought that last part through very much) My take on the shadestep thing is that if you're using the exotic that gives you that ability it should give you 2 charges since you give an exotic slot specifically for mobility. Meaning if you put on graviton forfeit you get 2 charges but if you pick shadestep from the tree it gives you one Defender i think is awesome but for pvp it can either turn the match or get shut down by every super except for sunsinger, storm caller and nightstalker so how about make enemies supressed while inside bubble (so unless you have a super you can't stop the bubble, and it won't supress supers so you can charge and still fist the bubble) Arc blade is a subclass that i haven't touched yet on any of my characters but i feel like it needs more so it can be a force to be reckoned with. Maybe give your hunter max ability plus 1 more jump while in arc blade and if blink just make your lunge have more distance or no cooldown Btw i agree with all the changes that you thought about but i wanted to add

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Flux grenades need a damage buff, but I wouldn't increase their magnetism. If anything, they should lower fusion grenades (for sunbreakers at least)

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          7 Replies
                          • Sunbreaker's Cauterize still needs a bit of work done. Now that Sunbreakers are on par with Arc Blade and StormCaller in terms of damage resistence and effectiveness, the 5 second cooldown on it makes no sense now, and seems like an aftermath of the cries for Hammer of Sol being overpowered.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            3 Replies
                            • How about we make Defenders totally indestructible during the Ward of Dawn activation animation? Seriously. I don't know how many times I've been killed trying to put a -blam!-ing bubble up in a pinch.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              7 Replies
                              • I agree with almost all. Just a few things I had different in mind but awesome post. This needs a to be bumped by everyone because Bungie NEEDS to see these ideas that the "players" want!

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              • Dear player: Youre not allowed to have ideas Sincerely: Bungie

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                2 Replies
                                • Nice.

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                • Slower weapon ready and melee speed after shoulder charging. Reduce damage cone of lightning grenades. Initial or bursts. Nerf all stickies. Unless your running height armor a trip mine will kill you so no buff.. Shadestep is disorientating, no more double spam. Good riddance. Tg ain't bad, but with shoulder charge and fist of havoc, you can almost jump in, super a group of people and dodge off without taking any damage.

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                You are not allowed to view this content.
                                ;
                                preload icon
                                preload icon
                                preload icon