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#feedback

Edited by iamOmgPhil: 8/22/2016 5:48:38 PM
3

Bungie Fix crucible, Have a connection speed / Latency condition or DDOS prevention

There is a interesting problem with crucible. I think for the next patch you should change the match making skill, I can officially say this is the worst IB that I have ever played to the point that I have lost interest in it. its not cool when players purposely add latency to their connection cause the only thing they are good in playing is themselves. I think we see this enough, here is an example [url]https://www.youtube.com/watch?v=NKJQcclcniw[/url] from a programmers point of you (and by doing a quick search on stack) [url]http://www.m0interactive.com/archives/2008/02/06/how_to_calculate_network_bandwidth_speed_in_c_/[/url] I'm sure there is a way to assess the latency issue as well. the proper flow should be: Match the slow players in the same match, then skill. or just kick them off the servers, I used to see this in counter strike. so connection speed / latency -> skill level. I am sure that I am not the only one that has complained about this.

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  • Edited by jhowle9475: 8/20/2016 5:25:07 AM
    DDoS stands for distributed denial of service. It's done by slaving infected computers and using them to flood an IP address with unanswred data packets i.e. SYN-ACK-SYN packets. In essence, it literally takes 10 of thousands of slaved Computers to flood an IP address to the point that the Connection is clogged. What's all this mean,, DDoS is not something happening when you get kicked from a game. Get Smart on computer terminology please. "DDoS is short for Distributed Denial of Service. DDoS is a type of DOS attack where multiple compromised systems, which are often infected with a Trojan, are used to target a single system causing a Denial of Service (DoS) attack. Victims of a DDoS attack consist of both the end targeted system and all systems maliciously used and controlled by the hacker in the distributed attack." http://www.webopedia.com/TERM/D/DDoS_attack.html I'm in agreeance though that latency is at Play. Obviously if pings get to High, bungie servers have some rules set to kill a connection. It would be nice if Instead of a colored bar to show connection strength, they showed the actual ping number instead.

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