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#feedback

7/29/2016 12:18:11 AM
8

First Curse Exotic Perk Change

This weapons exotic perk needs a rework. The extra range and stability are nice and all but it doesn't reward the player as much as it should from a pvp standpoint. It's very hard to get precision kills with all of the fast fire rate weapons dominating the crucible in this meta. I'm proposing an additional precision damage with the weapon while the "First Curse Perk" is active. It doesn't have to be a major amount, but just enough for it to 2 shot a full armor guardian in pvp. Some would argue that it would make the gun "OP." But the current way the perk is activated would prevent it from being so. You would have to first get a precision kill with this slow fire rate beast of a hand cannon. Then you would only have 8 rounds that would give the potential to 2 shot someone with out reloading which with some with high skill would be 4 kills, let me remind you with out death. This would make the gun a lot more viable in the crucible hopefully drawing people away from the grasp of malok and the doctrine of passing (The only thing I see in crucible). My only concern with this would be the perk not pricking correctly like the bonus precision damage on the Last Word where it would give you a bonus even if you were aimed down sights. It would have to be an earned perk. I hope more people agree with me on this and it makes its way into the game. I think with enough support it will Destiny has a great community that all help to make the game better.

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  • No. Leave it as it is. Play smart with the gun, know the battles to jump in, an be confident in your battles, I win against Grasps, Hawksaws, and Last Words. Because I know how to compete. Stop Changing the weapons perks around and just deal with it. Its perfect and does not need change. Every perk lines up and matches it's exotic perk. If you can't play slow, then just get a fast pace weapon like the Hawkmoon or Last Word.

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  • It should only be a 2 hit ko if both shots were precision hits. I agree it needs a slight damage boost when the exotic perk is triggered. Would be nice if it had third eye as a passive perk but i guess thats asking for too much.

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  • Edited by Swiftlock: 7/29/2016 2:39:39 AM
    A 2 hit KO that the player could have control over would be disgustingly overpowered. The Hawkmoon just had a RANDOM CHANCE to get a 2HKO and got nerfed into the floor as a result. You really think Bungie would let this kind of buff fly? On a gun that regenerates its magazine on a precision kill? Not on your life.

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    • How about making paragraphs and not dumping your text in there. Then I'll read it

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    • nah i don't feel like having my beautiful hand cannon becoming Op and then nerfed to the ground

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    • Not trying to be a d!ck or anything...but it seems like the 30 or so leftover HP could be dealt with if a little more strategy were involved. Might be more of a challenge in free-for-all modes, but in team play events it should be easy enough to get that extra spot of damage. Been only doing Rumble for the longest time and just tried some teamed PvP with a friend last night. She was amazingly patient with me as I got adjusted...but by effectively communicating with each other we were planning attacks on the fly and it was amazing some of the things we almost literally pulled out of our @$$ sometimes. (props to average_gamer...she is far ABOVE average in my book!)

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    • I think it should deal 194, not max armor. It would balance itself. It would only be good so long as people don't spec for high armor. When they do, it weakens its effectiveness.

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    • No perk is fine. Low fire rate hand cannons need to be two shot no matter what.

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