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Edited by PaulEBluebird: 7/27/2016 2:50:44 PM
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Lol. Good snipes but it shows the game imbalance when you're using your sniper for short range and the rapier, slow firing scout for long range! Pmsl. But snipers must be balanced because I love getting head shots from 5 feet away right?;)
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  • You act like short range sniping is a consistent thing and easy to do.

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  • Yeah when people run at yo in a straight line they should be rewarded.

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  • I agree that getting sniped at close range is super frustrating. Even more so that I can never seem to pull it off.

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  • Anyone who uses a sniper in trials will say they are balanced. There not of course, but the point remains the sniper in trials is a crutch, before you say anything, think why did people exploit side arms and use the year 1 exotic ice breaker, they litterally couldn't get by without there snipers.

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  • I'm going to have to say I respectively disagree, I basically only use a sniper in my secondary slot. I could easily throw on a shotgun and wait around corners then rush you when you get close. I don't do this because I feel I'm getting kills too easily, and without any skill. With sniping you have to work for your kills, as in using gun skill to hit you're shots. Especially close range shots like you see in this video. You can make the argument that shotguns require movement skill, but I think you can say that about any gun. I truly find people who use shotguns the ones who are using a crutch.

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  • Hmm, I disagree as well. In year 1 that statment was 100% true, shotguns were superbly easier to use and they had insaine range back then. Now o days though this is no longer true. The reason why the balance shifts in the snipers flavor is because easy of use, and range. Wile a shtgun has to generally be within point blank proximity a sniper can be anywhere. Wile sniping in cqc is harder to do it dosen't stop the mass majority of people from effectively sniping in that range of movment. Now when you say camping behind a wall and waiting for you enemy's to run at you. We'll they obviously deserve to die. Iv learned that camping with a shotgun is a death sentence. It rarely works unless your enemy is dumb enough or cocky enough to rush blindly around a corner where the radar is bright red. Shotguns are alot about utizing speed, cover, and the map in general. Snipers are about dominating a area. If shotguns were as easy to use as you say they are we should see hundreds more in trials, in year 1 we did.

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  • I agree that it was MUCH worse in year one. What your saying is valid, especially the part about camping with the shotgun. The part about using cover and strategically maneuvering to get up close to you're target is half valid IMO. The reason is because doesn't every gun you use rely on that? Wether it is a secondary or primary, even heavy. Maybe it's not using you're movement to get close but to maintain distance if you're using a scout or to get the upper ground when using rockets. I don't see too many people that are consistent with snipers where I see a lot of consistent players with shotguns. It's all personal experience and I'm sure varies from player to player.

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  • Agreed. Iv seen some down right ruthless snipers that can slam a quickscope on someone shooting him with heavy (that's someone being me) other times I run by a dour and the guy misses 3 shots to kill me with his last. The real problem is the snipers are to forgiving. Now when I see someone with a god role party crasher I know to keep my distance because that thing will still -blam!- my shit up. [spoiler]I also have a rule about snipers though, if they a hard scoping 1 way go the other way.[/spoiler]

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  • 105 days playtime and still bitching about snipers [spoiler]pretty pathetic [/spoiler]

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  • Who's bitching. I don't see any bitching. It's a valid talking point. Are you incapable of conversing on topics without insults?

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  • Just because it's a valid talking point doesn't mean it's not bitching. But that's none of my business

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  • Hay, no worries, your interpretation of bitching may differ from mine, but that's no problem. Opinions are exactly that and we should be able to talk about them without someone busting straight into insults like the person I muted.

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  • Yes because everyone can consistently snipe from 5 ft away right? Everyone can aquire targets & headshot them in less than a second? Just stop.

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  • Just stop! Lol. No, I'll say whatever I want thanks! I didn't claim that everyone can even though it is extremely common practice! Nor have I called anything op or said 'nerf it!' Just sarcastically saying that those two guns on that map should not work well. If you don't think using two of the longest range guns on one of the smallest maps means something is at least a little wrong then maybe it's you who needs to 'just stop!' No dig at the op, but at his skill level, not so dissimilar to mine really, sniping at short range is everywhere, as the op proves, you just may not pull it off as often.

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  • Edited by Noir Renard: 7/27/2016 6:07:33 PM
    [spoiler]wall of text sorry[/spoiler] Basically this is all too common and easy to do. Snipers don't feal like snipers, as bungie said they feal like your using a battle rifle, even more so to a scout that can 1 Shot kill. The nerfs to range didn't actually change anything and the ammo nerf was just stupid. The problem is not even the sniper rifles, it's the way people use them because they are simply the most effective weapons in the game. They out class every other gun. With a high cost pricision weapon you can miss 3 shots and still get the kill with a 1 second exposure on the guy. They are the only weapons in the game besides a sleeper simulant that can actually 1 shot a super. Now let's compare secondarys, shotguns have little to no range, at 3-5 feet of distance, you still have to double tap half the time. They have limited amo, risky as engaging more then 1 person is almost 100% gerented, requires subpurb map knoledge to close distances. High impact is nice and powerful but has a heavy and slow draw rate, slow fire rate, slow reloud rate as a trade off. Low impact has medium states in all above spots but almost always requires a doble shot. Can't 1 shot a super, doble taping with a mela for low impact, 1 shot mela for high impact, risky to challenge supers. Side arms have a huge damage falloff and have a effective range of about 1-10 feet, can't challenge a super, most side arms will trade with last word but last word has better range. Good amo and reloud with decent mag size. Godly in shotgun range if the enemy is under equipped for engagement field. Fusions are suppose to be the longer ranged weapons over shotguns, that being said they are the only guns in the game with a charge rate, projectile bullets meaning you have to actually track your enemys with them, and they don't kill in 1 shot half the time in there own range arckitype. Fusion mela is required to kill supers, even more dangerous then shotgun mela due to charge time. Medium reloud, hard to use, low payoff, probably highest skill level for secondarys. Lasty because of the charge time doble shotting isn't normally possible and will result in a instant death if it fails. 1 such example I have is hitting someone with a direct hit from a vacancy. They are reduced to a sliver of health but the long charge rate results in your death. Then we come to snipers, large and wonky size they are easy to store and have faster draw times then a shotgun dose in average. Range verys mostly it's map range. Light levels in pvp has no effect on effectiveness even with light level turned on. high impact snipers can res snipe, they can also 1 shot snipe supers from safe distances (the only thing that is not a super or heavy that can do this), the flinch only sometimes stops the sniper from killing there targets, a primary at long to mid range should lose 100% of the time. They can hold down short distances of 5-10 feet (shotgun/fusion rifle ranges) with ease. Almost impossible to counter at range with anything but a sniper. Fast fire rate similar to a fast fire rate scout (slowest/ spindal similar to a low rate if fire scout) high impact snipers have fast fire rates, high aim assist makes drag scoping easier. (Examples are LDR 5001, Long bow synthisis, 1k stare) Reloud spead is relitivly fast and cancel reload (not needed really but still a thing). Can win a fight aginsted a lmg even when being hit by said lmg. Lastly long range scopes/ sights are bad, anything that makes the weapon perform like a sniper rifle is considered useless in snipers.

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