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#feedback

7/22/2016 6:53:47 AM
2

RAID MODE IDEAS!

Hey Guardians, these are my ideas for Raids in Destiny. I feel that these ideas are essential to making Raids in Destiny fun, replayable, and challenging in the future, and would love to see them implemented later on. First off, the length of an average Raid should take between 2-4 hours, depending on the skill and knowledge of the Raid team. Any less than that would make the Raid seem small and too easy to overcome. I think that there should be matchmaking for Raids in Destiny. Too many people can't experience these amazing experiences built by Bungie because of the lack of a proper raiding team or the hassle to use LFG. Although matchmaking would obviously be optional, it would allow much more people who want to play through Raids, the ability to do so, even without a full group of friends with them. Some encounters in Raids don't even require too much cooperation, such as the confluxes in Vault of Glass. Next, there would be 3 difficulty settings for a Raid: Normal: This would be the default setting for a Raid. Enemy levels would match the Raid's level and no modifiers would be present. Hard: This would be the standard setting for the Raid. Enemy levels would be a couple higher than the max player level and the Heroic modifier would be present. Hard mode would be a viable endgame activity. Challenging: The hardest difficulty for the Raid. Enemy levels would be the equivalent to 5 Light above the cap. This would give the enemies a slight advantage over the players. The Heroic modifier would also be present. Now time for rewards. The rewards for Normal mode would be: Infusable Raid armor at an average drop rate, Raid materials at a low quantity and average drop rate, and the Raid emblem after completing the Raid. Gear would drop at the Raid's appropriate level. The rewards for Hard would be: Infusable armor and weapons at a high drop rate, Raid materials at an average quantity and high drop rate, the Raid emblem, shader, chance at random Exotics, a chance at the Raid Exotic weapon, and a chance at the Raid sparrow, the ship, and the Raid horn. The rewards for Challenging would be: Guaranteed armor and weapons, guaranteed Raid materials at a high quantity, the Challenging mode emblem, guaranteed Raid Exotic weapon, and the guaranteed sparrow, ship, and the horn. Finally, after a full set of Raid armor is collected, the Raid emote becomes available to you. So those are my ideas for Raids in the future. Thanks for listening and please consider Bungie!

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