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#feedback

Edited by SquattingTurtle: 7/11/2016 7:00:56 PM
32

Not enough space magic in this game.

There are many things i was hyped for in destiny. Most of which, well i won't go there. One thing i'd like to touch on is that i feel that your class abilities do not make my character as sci-fantasy as i'd personally like it. I still feel as if i'm playing a generic shooter until i get my super once every 5 minutes or so, and then POOF, gone. I specifically chose warlock thinking that it would be the most space magic type class. I think many exotics and class abilities perk don't mix the game up enough and make it feel unique. SO many perks from exotic armor and class perks simply give you an extra nade, and extra perk already granted in your subclass, or extra agl/rec/arm which is hardly ever noticeable. For example, my main subclass -Sunsinger- is my favorite class because of what i like to imagine it would be not because of how it actually plays. I like to praise the sun and i love support/templary stuff, so i pretend that's what it is, even though it is does not shine enough to be called any sort of support. Its super is to throw more grenades and melees. I try to use song of flame, but allies do not understand that i'm actually running that perk because they think i'm just a grenade machine that probably just revived himself or s running extra armor. Right now the magic of the game seems to just be there to explain how our grenades regenerate, and how our melee abilities (which to be honest most of them are extremely dull) burn people/give us a shield/etc. Many of our exotic and class perks are simply boring and unnoticeable.

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