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Edited by Legend of Jordy: 7/2/2016 12:03:12 PM
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Become an Iron Lord | New Perks and Abilities for each Subclass

I'm in love with this, Bungie make this happen!

1436

Not sure about the perks, but I love the concept.

345

I'd rather see some of these perks as Exotics.

128

No thanks, I'll just stick to what we have now.

166

Fourth Subclass anyone? No? Just me?

290

[b]STRIKER |[/b] Arc Titan [spoiler]_____[quote][b]Arc Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Arc Light, dealing additional Arc damage, increasing the weapon's staggering capabilities.[/quote] _____ [quote][b]Half Blast |[/b] [i]Column 3, Position 5[/i] Fist of Havoc can be cast twice in quick succession. Reduces the radius of Fist of Havoc.[/quote] [quote][b]Knockout |[/b] [i]Column 4, Position 5[/i] Hits with Storm Fist disorient the target.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Shock Trooper |[/b] [i]Column 6, Position 4[/i] Aim quicker after falling from a great height. Reduces the duration of disorienting and silencing effects you receive.[/quote] [quote][b]Demolition Expert |[/b] [i]Column 8, Position 4[/i] Destroying enemy grenades greatly reduce the cooldown your next grenade.[/quote][/spoiler] [b]DEFENDER |[/b] Void Titan [spoiler]_____[quote][b]Web Mine |[/b] [i]Column 1, Position 4[/i] A grenade that sticks to surfaces and detonates on contact, crippling the movement of enemies within it's radius for a short time.[/quote] _____ [quote][b]Veil of Light |[/b] [i]Column 3, Position 5[/i] Ward of Dawn slowly consumes enemies who enter it.[/quote] [quote][b]Bulwark |[/b] [i]Column 4, Position 5[/i] Killing an enemy with Disintegrate provides a weaker Force Barrier to nearby allies for a short period of time.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Berserk |[/b] [i]Column 6, Position 4[/i] Melee double kills increase melee strength and damage resistance for a short period of time.[/quote] [quote][b]Sanctuary |[/b] [i]Column 8, Position 4[/i] Increases the durability and radius of Ward of Dawn.[/quote][/spoiler] [b]SUNBREAKER |[/b] Solar Titan [spoiler]_____[quote][b]Satchel Charge |[/b] [i]Column 1, Position 4[/i] An explosive fart that sticks to surfaces and detonates when (LB) is pressed a second time.[/quote] _____ [quote][b]Aegis of Sol |[/b] [i]Column 3, Position 5[/i] Hold (LT) during Hammer of Sol to create a protective shield which guards against incoming attacks.[/quote] [quote][b]Infernal Grasp |[/b] [i]Column 4, Position 5[/i] Sunstrike can be used to pull in enemies from afar, yanking the target towards your location.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Mercenary |[/b] [i]Column 6, Position 4[/i] Orbs of Light provide you with greater energy and will no longer despawn on death.[/quote] [quote][b]Adrenaline Rush |[/b] [i]Column 8, Position 4[/i] When health is critical, weapon handling and accuracy is greatly improved.[/quote][/spoiler] _____ [b]GUNSLINGER |[/b] Solar Hunter [spoiler]_____[quote][b]Solar Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Solar Light, dealing additional Solar damage, granting a chance to ignite enemies.[/quote] _____ [quote][b]Ricochet |[/b] [i]Column 3, Position 5[/i] Shots fired from Golden Gun can deflect off of surfaces.[/quote] [quote][b]Disarm |[/b] [i]Column 4, Position 5[/i] Hitting an enemy's weapon directly with Throwing Knife causes the target's weapon to lose active ammunition, forcing them to reload.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Dead or Alive |[/b] [i]Column 6, Position 4[/i] When Golden Gun expires, a significant portion of super energy is refunded per unused shot.[/quote] [quote][b]Inverse |[/b] [i]Column 8, Position 4[/i] Press (B+B) to perform a sudden 180 degree turn.[/quote] _____[/spoiler] [b]BLADEDANCER |[/b] Arc Hunter [spoiler]_____[quote][b]Cluster Grenade |[/b] [i]Column 1, Position 4[/i] multiple explosive grenades that burst into small explosions across a wide area.[/quote] _____ [quote][b]False Projection |[/b] [i]Column 3, Position 5[/i] Press (RT) during Arc Blade to project a hologram of yourself which travels forward, disappearing after taking damage or on recast.[/quote] [quote][b]Jaunt |[/b] [i]Column 4, Position 5[/i] Increases the distance of Blink Strike's lunge.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Assassin |[/b] [i]Column 6, Position 4[/i] Deal bonus damage after attacking from camouflage.[/quote] [quote][b]Cheat Death |[/b] [i]Column 8, Position 4[/i] Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote] _____[/spoiler] [b]NIGHTSTALKER |[/b] Void Hunter [spoiler]_____[quote][b]Recon Mine |[/b] [i]Column 1, Position 4[/i] A device that sticks to surfaces, outlining enemies within its radius behind cover while pinpointing their locations on your radar.[/quote] _____ [quote][b]Cataclysm |[/b] [i]Column 3, Position 5[/i] When Shadowshot's Void Anchor expires, tethered enemies take heavy damage.[/quote] [quote][b]Smokescreen |[/b] [i]Column 4, Position 5[/i] Increases the radius and opacity of Smoke.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Survivalist |[/b] [i]Column 6, Position 4[/i] Recovering from critical health provides a layer of overshield for a short time. Reduces the effectiveness of movement impairing and damage over time effects you receive.[/quote] [quote][b]Arrow to the Knee |[/b] [i]Column 8, Position 4[/i] Further decreases the mobility of tethered enemies. Reduces the duration of Shadowshot's Void Anchor.[/quote][/spoiler]_____ [b]VOIDWALKER |[/b] Void Warlock [spoiler]_____[quote][b]Void Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Void Light, dealing additional Void damage, allowing bullets to overpenetrate.[/quote] _____ [quote][b]Atomic Force |[/b] [i]Column 3, Position 5[/i] Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote] [quote][b]Hysteria |[/b] [i]Column 4, Position 5[/i] Hitting an enemy with Energy Drain causes the effected target to view their allies as foes throughout Energy Drain's duration. All kills the target achieves while infected are credited to you.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Thanatonaught |[/b] [i]Column 6, Position 4[/i] When super energy is full, respawn with grenade and melee energy.[/quote] [quote][b]Warp |[/b] [i]Column 8, Position 4[/i] Press (B+B) to perform a short distance evade.[/quote][/spoiler] [b]SUNSINGER |[/b] Solar Warlock [spoiler]_____[quote][b]Inferno Grenade |[/b] [i]Column 1, Position 4[/i] A grenade that sticks to any surface, emitting a pillar of burning embers.[/quote] _____ [quote][b]Ballad of Ashes |[/b] [i]Column 3, Position 5[/i] On casting Radiance, deceased allies within your immediate area are revived and brought back to life. Reduces Grenade and Melee recovery during Radiance.[/quote] [quote][b]War Cry |[/b] [i]Column 4, Position 5[/i] Killing an enemy with Scorch increases weapon damage for nearby allies for a short period of time.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Angelic Chorus |[/b] [i]Column 6, Position 4[/i] During Radiance, nearby allies within your aura slowly regenerate their health.[/quote] [quote][b]Wildfire |[/b] [i]Column 8, Position 4[/i] Ignited enemies have a chance to spread the effect onto targets in close proximity.[/quote][/spoiler] [b]STORMCALLER |[/b] Arc Warlock [spoiler]_____[quote][b]Sentry Turret |[/b] [i]Column 1, Position 4[/i] A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote] _____ [quote][b]Electrocute |[/b] [i]Column 3, Position 5[/i] Stormtrance inflicts greater damage when focused on a single opponent. Reduces the cone width and duration of Stormtrance.[/quote] [quote][b]Short Circuit |[/b] [i]Column 4, Position 5[/i] Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Power Efficiency |[/b] [i]Column 6, Position 4[/i] Picking up Orbs of Light replenishes a portion of super energy for nearby allies.[/quote] [quote][b]Defibrillator |[/b] [i]Column 8, Position 4[/i] Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote][/spoiler]_____

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  • They seem like really great original ideas. I especially like the gunslinger pivot (like an old western) but I think some of the bladedancer things seem odd like the grenade

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    • You had me at satchel charge... Explosive farts? SIGN ME UP!!!!!

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      • Absolutely amazing ideas!

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      • Sir you understand what warlock means you should have been in charge with subclass abilities

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        • Satchel charge: an explosive fart that sticks too wall?!?! Lmao that sounds like a shart to me! Did he not make it to the little titans room? Lol is it on fire because he ate some hot Chile? Omg I can't stop lauging

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        • I can dig it

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        • Nice post OP

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        • Disarm sounds amazing.

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        • Trying to make Hunter OP there I see. Foh

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          I rather wait for Bungie to fix the rest of the classes before adding anything new.

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          • [quote]Fist of Havoc can be cast twice in quick succession. Reduces the radius of Fist of Havoc.[/quote] Sounds like pure evil if you're not a Titan. [quote]Hold (RB) during Hammer of Sol to create a protective shield which guards against incoming attacks.[/quote] They can already regenerate health incredibly fast, so why is there a need for this? [quote]Sunstrike can be used to pull in enemies from afar, yanking the target towards your location.[/quote] So you won't be able to run away from them anymore. [quote]Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote] My recent multiplayer experiences have shown me that many Hunters are experts at running away and hiding like cowards anyways, so this wouldn't surprise me much. However, does this mean it would no longer be possible to ever kill a Bladedancing Hunter? [quote]Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote] I just know that there would be just the tiniest, thinnest line that separates those that [i]are[/i] killed from those that [i]would be[/i] killed if not for this perk to launch them to safety, even if they just have a sliver of health left. [quote]When super energy is full, respawn with grenade and melee energy.[/quote] This defeats the purpose of Voidfang Vestments. [quote]Press (B+B) to perform a short distance evade.[/quote] Hey cool, Warlocks would have some means of evading now. [quote]On casting Radiance, deceased allies within your immediate area are revived and brought back to life.[/quote] I don't play Trials of Osiris right now, and I certainly don't think I'd want to if this was a perk. [quote]A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote] How powerful would it be, and how easy would it be to kill? [quote]Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote] "Lasting time." How long would that be? Otherwise, it sounds like a double-edged sword for me; nice to use until you're hit with it. [quote]Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote] How strong and for how long?

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              An explosive fart? Really? That's pretty stupid

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              • I would love for the "Ballad of Ashes" and "Angelic Chorus" perks to become a real thing. I created a Warlock thinking that I would get to play a support role. Oh how terribly naïve of me...

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                • didn't read past the first two, got to 'Veil of Light' and thought how great a perk that would be for WoD in PvE. hell yes, do want.

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                • Hack the game, make 9 characters, choose one for each character, profit. [spoiler]I wish :([/spoiler]

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                  • Edited by Aulakauss: 7/1/2016 6:39:43 PM
                    I really like a lot of these. The Sentry Turret would actually make me want to use Stormcaller more and Atomic Force and Hysteria sound like they could be very fun, especially if Hysteria applies to normal PvE foes. Imagine turning a Hive Knight or Wizard against its allies. I have to laugh at a couple of them. Did you mean to say 'An explosive fart' on Satchel Charge? Because you did. A few of these would probably need a few tweaks prior to implementation, but they all sound pretty solid. I like the more utility-oriented ones like 'Disarm' on the Gunslinger and 'Demolition Expert' on the Striker a lot. Nightstalker's 'Cataclysm' sounds like it'd be really fun to play with, too. I'd also be ultra-happy to see a lot of these perks (barring their inclusion as Subclass nodes, that is) as perks on Exotic weapons or armor. Many of these would be very interesting and could shake up the way we fight.

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                    • Bump so I can read it later

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                      • Some pretty good ideas you got there.

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                      • You must really hate titans. Perks like shock trooper and demolition expert? Compared to perks like disarm and warp?

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                        • Bump

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                        • Ballad of Ashes? [spoiler]YESYESYESYESFINALLYANABILITYTOUSETHATISNTSELFRESDURINGRAIDSYESYESYESYESYESCUZEVERYONEINTHEUNIVERSEONLYWANTSSELFRESYESYESYESYESYESYESBUNGOPLZMAKEITHAPPEN[/spoiler] sounds cool, would like to see this in-game.

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                          • You have my vote for new Bungie President.

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                            • Edited by Legend of Jordy: 7/1/2016 6:19:16 PM
                              [b]*IMPORTANT UPDATED CHANGES*[/b] I've updated some subclasses, especially the Defender Titan. It use to have a mobile bubble which after some discussion had some flaws, so I moved some abilities around and added in some new perks to replace it. Don't worry, Sunbreaker remains uneffected. I put in a better description for Gunslinger, Voidwalker, and Stormcaller subclasses in certain perks to avoid confusion. If you think anything is over powered, it is, but I would be happy to explain my solutions. _____ Also, I just fixed the Arc, Solar, and Void Rounds perks. They use to be a bit unclear and caused some confusion, so I rephrased the descriptions. They should now change your next clip to the element, and if the weapon already had the burn then it would deal additional damage.

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                              • My only issue is Short Circuit, how much time is "lasting"?

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                                • Some half decent ideas. The ammo suggestion in particular since that would be a way to add back elemental damage but not make certain guns be staple guns.

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                                • Edited by Squintore: 7/1/2016 5:52:15 PM
                                  This is a really cool idea. Whats your opinion on subclasses(maybe classes) having a baseline passive and active ability?

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