Let's go thru it:
[b]Vog[/b]
Fatebringer - arc, outlaw, firefly (you all know it, next)
Vision - solar, full auto, amazing stability, 27 mag size pre-nerf (it never stopped firing, my fave scout rifle even today)
Praydths timepiece - arc, very similar to the currently popular grasp, shoots very fast with decent perks, still good in pvp
Atheons epilogue - void, similar to hakkons/soulstealers, bullet hose, decent in pvp, weakest of vog gear imo
Found verdict - arc, dethroned by felwinters/matador/party crasher/conspiracy it's still a solid shotgun and an amazing one in Y1 PoE, it was able to blast back captains who were charging you
Pratorian foil - solar, excellent range and stability, unique perks like reactive reload and glass half full, overall a good fusion for pvp, if you can get one to drop that is
Praydths revenge - void, field scout, feeding frenzy, rapid fire sniper that most people double body shot with, good for pvp, though the 6 round mag is gone (it got me 2/3 thorns)
Hezen vengeance - solar, no tracking or horseshoes but good blast radius and velocity with cluster bombs to add more damage.
Corrective measure - void, excellent machine gun, an amazing scope, good stability and high RoF, it tears thru enemies in pvp, field scout gives exra bullets (used to give 150 rounds total)
So vog gear is good because of how it's perk setup work in tandem and it's usefulness in pvp
[b]Crota[/b]
Oversoul edict - arc, full auto, grasp copies it however it lacks the stability perks grasp can roll, main perks let's you go thru hive knight shields
Fang of ir yut - arc, spray and play, perfect balance or field scout, good for arc burn bosses in PoE that fatebringer can't reach (think the servitor) with spray and play for fast reload after firing nonstop at the boss
Word of crota - void, hammer forged, phantom gift (triple tap), good for void burn PoE/nightfall, still a decent hand cannon in pvp
Abyss defiant - solar, focused fire, blinds wizards for a short time, solar burns thier shields
Light of the abyss - arc, crowd control, quick charge time and decent damage it can be worked into a pvp loadout
Swordbreaker - void, hammer forged, good shotgun for blasting away the swordbearer and other knights in crota end, outside that and void burn PoE it's pretty useless
Black hammer -solar, reworked into black spindle the hammers original perk has no equal, you all know this gun, it's amazing and boss killing pve
Song of ir yut - arc, huge mag, horrible stats, not great on stability or impact, tears thru knight shields
Hunger of crota - solar, tracking cluster bombs, good pve rocket, a legendary version of gally
Crotas end has some hits and some misses, the main perks on some guns are very situational, however all are unique in some way
Then we have kings fall, I won't go into each one, they've all got cocoon which is good though abit situational, and a randomly chosen perk from the pool of them like any other rng gun, they have no special perk that makes them, well, special.
Will of light, Cocoon and a random perk
Vs
Oracle disrupter, set good perk, set good perk
Hive bane, set good perk, set unique perk
English
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MAKE THIS YOUR OWN POST
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Haha, alright I'll do it
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Well said
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Raid weapons should be preferred. They should be special. I don't get why they argue for diversity in weapons when talking about year 1 and elements and such. Why should I get a raid weapon and then vault it because I got something better from the gunsmith or a vendor.
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Because not everyone raids. Just because you raid doesn't mean you should have a weapon that is more powerful than everyone else. Especially in PvP. Bungie went too far the other way with the KF raid weapons, but the VoG and CE raid weapons were OP, and made it difficult to balance the game in both PVE and PvP.
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Of course not for pvp. But people who raid should most definitely have better weapons in pve.
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No. Better weapons to raid with. There are too many barriers to participation in the raids...and the raids (once the community figures out the mechanics) aren't that hard.
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Agree to disagree and I don't raid.
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Then throw weapon variety out the window, and we're back to Year One and everyone running the same load outs. Don't believe me? Look at the problems The Division is having. Everyone is running one of two armor sets, and two of three weapons.
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Couldn't agree more, I've said before that WE as the Destiny community may be spoiled. VOG weapons (expect for the rocket launcher) were the best weapons in Destiny besides Black Hammer. As someone earlier posted, you can only go down from there, the BEST raid (IMO), best weapons, most content. I'm hoping Destiny 2 will bring back the nostalgia of year one. Lot's of content, great raid, awesome weapons, sick perks etc....
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I'll just add one piece, they also gave all the raid weapons the worst reload times of their archetype. Making their cocoon perk look better than it was. I'm sure I'm not the only one that can say they never used a raid primary from the time it was released. Any primary was just infused into hung jury
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I do occasionally use the KF scout rifle for battling taken. Fully auto roll helps out. But I use it very situationally. I have seen people use it in PvP as well. I haven't myself.
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It's a very good PvP scout rifle.
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necrocasm is op its the doctrine on steroids try it out
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You forgot the VEX MYTHOCLAST!
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Edited by Elephant Head Saphy: 6/22/2016 2:22:30 PMI think he was going with the non-exotic raid weapons. Because even though it is technically a raid weapon, it is also an exotic so it was a step above the normal raid weapons.
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yeah, but still....It is a cool looking weapon
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Its an awesome looking weapon no doubt about that.
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That ones so special i didn't feel the need :'D Necrocasm is more of a gimmick but it's still very unique Touch of malice looks cool but it's only really useful in invincibility auras
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I still have my fatebringer,vision and corrective measure there is no way i would get rid of them
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All I'm missing is the foil, [never seen it drop :'(], corrective measure never dropped for me 'til I did the ntte quest.