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6/18/2016 8:07:32 PM
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Here's the thing with Shoulder Charge. You have to sprint for three seconds to activate it, then have five seconds to execute it before it runs out (I believe the Exotic that extends SC adds three seconds to activation). I think that the only "nerf," if any, should make turning harder. If you are in "blue haze" you shouldn't be allowed to turn on a dime. That would make it better without really hurting it.
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