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Destiny

Discuss all things Destiny.
Edited by Paradox1055: 7/12/2016 2:31:09 PM
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Subclass Concept: Advanced Subclasses

●[b]Hunter[/b] -(Arc)Starcaster "Call forth the lightning and forge it into a weapon, then cast that weapon at your enemy"[Spoiler]●[b]Grenade[/b] -Voltage Grenade: A grenade that explodes, dealing arc damage over time. -Spark Grenade: A grenade that sticks to surfaces and emits focused arc blasts. -Electroshock Grenade: A grenade that slows down enemies that are caught in the blast radius. ●[b]Double Jump[/b] -Higher Jump -Triple Jump -Blink ●[b]Super[/b] -Shuriken Storm: Call lightning to strike down in your hands. You can now throw arc shurikens at your enemy. Four to five shurikens can be thrown during the super. -Quick Hand: Throw more shurikens. -Arc Conductor: Sticking two or more targets that are close together will cause lightning to be chained between them. This is at the cost of the initial damage dealt by shurikens. -Trinity Star: Hitting right trigger (R2) during Shuriken Storm causes three shurikens to be thrown at once. The shurikens will track different enemies. ●[b]Melee[/b] -Grapple: A short range tether that deals arc damage over time. -Hot Wire: The effects of Grapple are increased. -Tether: Grapple has an extended range. -Whiplash: Enemies hit with Grapple are pulled to you. ●[b]Stats(1)[/b] -Path Forgotten -Path Forbidden -Path Unknown ●[b]Class Perks(1)[/b] -Hawkeye: Increase range of all primaries. -Flick of the Wrist: Shurikens travel further before disipating. -Recharge: Arc weapon kills reduce the cool down of your grenade and melee. ●[b]Stats(2)[/b] -Way of the Drifter -Way of the Fearless -Way of the Nomad ●[b]Class Perks(2)[/b] -Jaws and Teeth: Kills with Grapple give a boost to recovery. -Rope Swing: Hitting an inanimate object with Grapple will pull you to that location. -Shredder: Multi kills with Shuriken Storm will return a portion of your super energy. When you activate Shuriken Storm, your character reaches into the air, catches a lightning bolt and holds it in their hands.[/spoiler] ●[b]Warlock[/b] -(Solar)Solsummoner "Sing to the sun, then call down its fire"[spoiler]●[b]Grenade[/b] -Flare Grenade: A grenade that deals solar damage to anyone trapped inside. -Binary Grenade: A grenade that splits into two axion bolts that track targets. -Gama Ray Blast: A grenade that explodes twice, dealing solar damage to anyone caught in the blast radius. ●[b]Glide[/b] -Focused Control -Focused Burst -Balanced Glide ●[b]Super[/b] -Champion of Fire: Summon meteors to decimate the battlefield around you. Four meteors will form a large ring around you. -Heat Seeker: Meteors try to track enemies close to you. -After Burn: Meteors leave behind sunspots that burn enemies caught in its radius. -Doomsday: Meteors cause larger explosions. Enemies killed by Champion of Fire chain deadly explosions to nearby enemies. ●[b]Melee[/b] -Sun Marked: Enemies hit by your melee are marked by the sun, taking solar damage over time, and possibly even spread their fiery grave with their allies. -Sun Burn: Sun Marked deals less initial damage, but your enemy's recovery and damage resistance is reduced significantly until they die. -CME: Sun Marked deals significantly more damage at the cost of a quarter of your health. -Inferno: Enemies killed by Sun Marked leave sunspots. ●[b]Stats(1)[/b] -Arcane Wisdom -Arcane Spirit -Arcane Force ●[b]Class Perks(1)[/b] -Starfire: Gain an additional grenade. -Sol Guard: Champion of Fire grants you a slight overshield at the cost of one less meteor. -Dying Star: Gain an additional melee. ●[b]Stats(2)[/b] -Ancestral Order -Chaos Order -Divine Order ●[b]Class Perks(2)[/b] -Vulcanforge: Multi kills with Champion of Fire grants you a slight overshield. -Firestorm: Gain an additional meteor. -Undying Sun: Multi kills returns a portion of your super energy. When you activate Champion of Fire, you hold out your hands as fire rises off of them. This lasts the duration of the super. [/spoiler] ●[b]Titan[/b] -(Void)Paladin(Halengos idea) "Deny the Darkness a kill, give strength to your allies"[spoiler]●[b]Grenade[/b] -Splinter Grenade: A grenade that splits into several axion bolts that track targets. -Field Grenade: A large grenade that deals void damage to targets trapped inside. -Triquetra Grenade: Three lines of void fire cross the ground where you threw it. ●[b]Lift[/b] -Increased Hight -Increased Control -Catapult ●[b]Super[/b] -Safe Zone: Deploy a large ring around you that instantly starts health regeneration and reduces incoming damage for you and your allies. -Field Medic: Safe Zone has a larger radius. -Infirmary: Dead guardians caught in Safe Zone will can be revived more quickly. For each guardian revived, an extra Orb of Light will be produced. -Patch Up: Guardians with low health and that are standing in Safe Zone gain an overshield that lasts for five seconds. ●[b]Melee[/b] -Med Pack: Throw down a beacon that gives random bonuses to player stats. Bonuses include, higher reload speed or increased stability. -Recovery: Med Pack allows nearby players to regenerate health for five seconds. -Strength: Med Pack allows nearby players to deal slightly more damage for five seconds. -Toxins: Med Pack deals lingering void damage to enemies nearby. ●[b]Stats(1)[/b] -Titan Codex I -Titan Codex II -Titan Codex III ●[b]Class Perks(1)[/b] -Marathon: Kills give a slight boost to agility. Stacks up to three times. -Light of Medicine: Revive teammates faster. -Ammo Pack: Gain an additional grenade. ●[b]Stats(2)[/b] -Titan Codex IV -Titan Codex V -Titan Codex VI ●[b]Class Perks(2)[/b] -Immovable Wall: Double tap B (Circle) to deploy a stationary wall to protect you. This has a thirty second recharge time. -No Mercy: Safe Zone damages enemies that enter. -Neutral Ground: Safe Zone forms a ring wall that stops the enemy from shooting in. Players can't shoot out and must stay inside the ring until the super goes down. When you activate Safe Zone, you summon void energy, then throw it down like beacons on Dread Patrol.[/spoiler] The perk names and descriptions are not final. I plan to change them, I might even take suggestions. If you have any ideas on how I can improve this, please let me know. I might use your idea, with credit given where credit is due, of course. I recommend periodically coming back to see if I have added more subclasses. Currently working on next set. My Library: https://www.bungie.net/en/Clan/Post/1371758/179573899/0/0 Advanced Subclasses 2: https://www.bungie.net/en/Forum/Post/204977300/0/0 [i]Keep fighting, Guardians [/i]

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