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Destiny

Discuss all things Destiny.
Edited by Paradox1055: 7/12/2016 2:31:09 PM
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Subclass Concept: Advanced Subclasses

●[b]Hunter[/b] -(Arc)Starcaster "Call forth the lightning and forge it into a weapon, then cast that weapon at your enemy"[Spoiler]●[b]Grenade[/b] -Voltage Grenade: A grenade that explodes, dealing arc damage over time. -Spark Grenade: A grenade that sticks to surfaces and emits focused arc blasts. -Electroshock Grenade: A grenade that slows down enemies that are caught in the blast radius. ●[b]Double Jump[/b] -Higher Jump -Triple Jump -Blink ●[b]Super[/b] -Shuriken Storm: Call lightning to strike down in your hands. You can now throw arc shurikens at your enemy. Four to five shurikens can be thrown during the super. -Quick Hand: Throw more shurikens. -Arc Conductor: Sticking two or more targets that are close together will cause lightning to be chained between them. This is at the cost of the initial damage dealt by shurikens. -Trinity Star: Hitting right trigger (R2) during Shuriken Storm causes three shurikens to be thrown at once. The shurikens will track different enemies. ●[b]Melee[/b] -Grapple: A short range tether that deals arc damage over time. -Hot Wire: The effects of Grapple are increased. -Tether: Grapple has an extended range. -Whiplash: Enemies hit with Grapple are pulled to you. ●[b]Stats(1)[/b] -Path Forgotten -Path Forbidden -Path Unknown ●[b]Class Perks(1)[/b] -Hawkeye: Increase range of all primaries. -Flick of the Wrist: Shurikens travel further before disipating. -Recharge: Arc weapon kills reduce the cool down of your grenade and melee. ●[b]Stats(2)[/b] -Way of the Drifter -Way of the Fearless -Way of the Nomad ●[b]Class Perks(2)[/b] -Jaws and Teeth: Kills with Grapple give a boost to recovery. -Rope Swing: Hitting an inanimate object with Grapple will pull you to that location. -Shredder: Multi kills with Shuriken Storm will return a portion of your super energy. When you activate Shuriken Storm, your character reaches into the air, catches a lightning bolt and holds it in their hands.[/spoiler] ●[b]Warlock[/b] -(Solar)Solsummoner "Sing to the sun, then call down its fire"[spoiler]●[b]Grenade[/b] -Flare Grenade: A grenade that deals solar damage to anyone trapped inside. -Binary Grenade: A grenade that splits into two axion bolts that track targets. -Gama Ray Blast: A grenade that explodes twice, dealing solar damage to anyone caught in the blast radius. ●[b]Glide[/b] -Focused Control -Focused Burst -Balanced Glide ●[b]Super[/b] -Champion of Fire: Summon meteors to decimate the battlefield around you. Four meteors will form a large ring around you. -Heat Seeker: Meteors try to track enemies close to you. -After Burn: Meteors leave behind sunspots that burn enemies caught in its radius. -Doomsday: Meteors cause larger explosions. Enemies killed by Champion of Fire chain deadly explosions to nearby enemies. ●[b]Melee[/b] -Sun Marked: Enemies hit by your melee are marked by the sun, taking solar damage over time, and possibly even spread their fiery grave with their allies. -Sun Burn: Sun Marked deals less initial damage, but your enemy's recovery and damage resistance is reduced significantly until they die. -CME: Sun Marked deals significantly more damage at the cost of a quarter of your health. -Inferno: Enemies killed by Sun Marked leave sunspots. ●[b]Stats(1)[/b] -Arcane Wisdom -Arcane Spirit -Arcane Force ●[b]Class Perks(1)[/b] -Starfire: Gain an additional grenade. -Sol Guard: Champion of Fire grants you a slight overshield at the cost of one less meteor. -Dying Star: Gain an additional melee. ●[b]Stats(2)[/b] -Ancestral Order -Chaos Order -Divine Order ●[b]Class Perks(2)[/b] -Vulcanforge: Multi kills with Champion of Fire grants you a slight overshield. -Firestorm: Gain an additional meteor. -Undying Sun: Multi kills returns a portion of your super energy. When you activate Champion of Fire, you hold out your hands as fire rises off of them. This lasts the duration of the super. [/spoiler] ●[b]Titan[/b] -(Void)Paladin(Halengos idea) "Deny the Darkness a kill, give strength to your allies"[spoiler]●[b]Grenade[/b] -Splinter Grenade: A grenade that splits into several axion bolts that track targets. -Field Grenade: A large grenade that deals void damage to targets trapped inside. -Triquetra Grenade: Three lines of void fire cross the ground where you threw it. ●[b]Lift[/b] -Increased Hight -Increased Control -Catapult ●[b]Super[/b] -Safe Zone: Deploy a large ring around you that instantly starts health regeneration and reduces incoming damage for you and your allies. -Field Medic: Safe Zone has a larger radius. -Infirmary: Dead guardians caught in Safe Zone will can be revived more quickly. For each guardian revived, an extra Orb of Light will be produced. -Patch Up: Guardians with low health and that are standing in Safe Zone gain an overshield that lasts for five seconds. ●[b]Melee[/b] -Med Pack: Throw down a beacon that gives random bonuses to player stats. Bonuses include, higher reload speed or increased stability. -Recovery: Med Pack allows nearby players to regenerate health for five seconds. -Strength: Med Pack allows nearby players to deal slightly more damage for five seconds. -Toxins: Med Pack deals lingering void damage to enemies nearby. ●[b]Stats(1)[/b] -Titan Codex I -Titan Codex II -Titan Codex III ●[b]Class Perks(1)[/b] -Marathon: Kills give a slight boost to agility. Stacks up to three times. -Light of Medicine: Revive teammates faster. -Ammo Pack: Gain an additional grenade. ●[b]Stats(2)[/b] -Titan Codex IV -Titan Codex V -Titan Codex VI ●[b]Class Perks(2)[/b] -Immovable Wall: Double tap B (Circle) to deploy a stationary wall to protect you. This has a thirty second recharge time. -No Mercy: Safe Zone damages enemies that enter. -Neutral Ground: Safe Zone forms a ring wall that stops the enemy from shooting in. Players can't shoot out and must stay inside the ring until the super goes down. When you activate Safe Zone, you summon void energy, then throw it down like beacons on Dread Patrol.[/spoiler] The perk names and descriptions are not final. I plan to change them, I might even take suggestions. If you have any ideas on how I can improve this, please let me know. I might use your idea, with credit given where credit is due, of course. I recommend periodically coming back to see if I have added more subclasses. Currently working on next set. My Library: https://www.bungie.net/en/Clan/Post/1371758/179573899/0/0 Advanced Subclasses 2: https://www.bungie.net/en/Forum/Post/204977300/0/0 [i]Keep fighting, Guardians [/i]

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  • I don't like it. Too overpowered, would leave old subclasses in the dust.

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  • Gunslinger Arch-Type; [b][i]Desperado[/i][/b] [u][b]Description[/b][/u] [i]The cornered wolf has nothing to lose, but everything to gain....[/i] [i]We've lost enough as it is. First peace, then the Traveler, now our friends and family...well, some of us are getting pretty sick of it.[/i] The last Hunter you want alive on the battlefield, the Desperado's light only burns all the more brighter as their allies fall in battle. Super; [u][b]The Last Stand[/b][/u] The Desperado roots himself/herself, completely sacrificing their mobility as they whip out 2 Golden Guns, gaining 6 GG shots and significantly increased armor. Grenade Types; [b]Phosphorus Grenades[/b] Throw a grenade that explodes on impact, creating a cloud of phosphoric gas that poisons enemies caught in it. Any shot fired at/in the cloud ignites it, dealing damage. [b]Limpet Mine[/b] A smaller but deadlier version of a trip mine. They are harder to spot and deal more damage, but have less blast and activation radius. Unable to stick on enemies. [b]Tripmines[/b] Sticks to all surfaces, deals heavy damage. New Melee; [b]Tomahawk fling[/b] Fling a Tomahawk that has a straighter angle and more hitbox than a throwing knife, but with less velocity. Deals precision damage. Jumps; Double jump, Higher jump, Increased control, Triple jump. 1st tier perks; [u]Its Nothing![/u] Taking continuous damage grants temporary super energy that decays upon recovering. [u]Not Like This![/u] Activating The Last Stand while in critical condition recovers HP and shields immediately, and gains extra time for the super. [u]From The Brink![/u] Activating The Last Stand within 2s of death resurrects the user for a short time, in a downed state and with only one GG shot. Killing an enemy with that shot fully resurrects the user, failing it kills them. 2nd Tier Perks; [u]Scavange[/u] Retrieving your Tomahawk returns significant melee energy. [u]Calculated[/u] Tomahawks explode shortly after sticking. [u]Nailed It[/u] Precision kills with a Tomahawk fully recovers health. 3rd Tier Perks; Emphasize armor, small boosts to agility and recovery. Emphasize recovery, small boost to armor. Emphasize agility, small boost to armor. 4th Tier Perks; [u]Insurance Coverage[/u] Reviving Teammates recover grenade and melee energy. [u]Besieged[/u] Revived Teammates gain a significant, but brief increased armor. [u]Lone Survivor[/u] Gain a boost to recovery and speed if all fire team members are down. 5th Tier Perks; Equal increases in armor, recovery and agility. Significant increase to armor. Significant increase to recovery. 6th Tier Perks; [u]Apache[/u] Mark and reveal target's health injured by you until they recover. All grenades temporary slow enemies they damage. [u]Parting Gifts[/u] All grenades and Tomahawks cause lingering fire damage. [u]Last Man Standing[/u] Further increases armor during The Last Stand. Upon deactivation, gain a temporary agility boost. [spoiler] Super lasts for 8s, 10s with Not Like This! and 3s for From The Brink! When paired with Celestial Nighthawk, only receive 2 GG shots for The Last Stand, and 1 for From The Brink! [/spoiler]

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    • I'd take the hunter subclass

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    • Grenades are just copies that have a different burn m8. The warlock subclass sucks (from a warlock main)

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      • Gunslinger Upgrade [b]Pathfinder[/b] [quote]A Bond of two souls combined is an unstoppable light.[/quote] [b]Grenades[/b] Arrow Grenade [quote]A Long Ranged Grenade that sticks to enemies and poisons them. 134 Base Damage, 212 By the end of the burn.[/quote] Sparkle Grenade [quote]A mass explosion of Solar light. Duration: 3 Secs. 79 Per Second.[/quote] Flare [quote] A Cloudy smokescreen that shortly blinds opponents. No damage.[/quote] [b]Super[/b] Path Cross [quote]Using the Soul of fallen guardians you now wield 2 Golden Guns. Decreased Accuracy but you may shoot 6 Bullets. With Celestial Night hawk you only shoot 2 but they each do times 6 per shoot.[/quote] Reaper [quote]Reviving Downed allies grants bonus super energy.[/quote] The Second Word [quote]The 2nd, 4th and 6th Shoots do triple damage.[/quote] Deidara [quote]Bullets do less damage but cause a OHKO Explosion 7 Seconds later. (Like Telesto)[/quote] [b]Jumps[/b] Duo Jump Higher Jump Better Control Tri Jump [b]Melee[/b] Tomahawk [quote]Use a Small Axe to strike down your foes from a range. 105 Damage.[/quote] Put that down, Tommy! [quote]Gain 2 Tomahawks. Less Accuracy.[/quote] Knife to meet you [quote]RB + X = A Amazing Combo attack using your Tomahawk and Knife[/quote] Circle of Mercy [quote]Precision hits grant an extra Tomahawk.[/quote] [b]Misc Perks[/b] Tommy's Revenge [quote]Melee Weapon now burns, slightly.[/quote] Soul Sealer [quote]Holding X Over a downed opponent grants bonus Ammo. (Primary Only)[/quote] Hellstorm [quote]Deidara Perk now has 50% More Blast Radius.[/quote] Keen Scout Shoot to Loot [quote]Picking up Excess Ammo grants Super Energy[/quote] Cowboy [quote]Weapon may be fan fired. (But only use one Pistol)[/quote]

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      • Bump for l8ter plz

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        • This isn't just your average type of subclasses this is advanced subclasses

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          • BLAAAARGHHH [quote]wort[/quote] Wort wort?

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          • A word of advice. Some of you have great ideas and share them for free on here. Save that stuff and become writers or if you have the money, invest in a project and make money on these ideas. I don't mind reading them and I love seeing the creativity, but some of you could probably make some side money with some of your ideas. Don't keep throwing them out there for free.

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          • Love the ideas, I think they're great. I also made some subclasses a while ago if you wanna check em out, maybe I'll finally finish the hunter. https://www.bungie.net/en/Forum/Post/174149564/0/0

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          • But I would like the Titan subclass to be more offensive.

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            • All of these subclasses sound amazing! As a warlock I would love to call in a meteor strike and the rest are super cool. I hope bungie sees this!

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              • Whys the titan a support mean while the other 2 have amazing supers

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                • I just love it just LOVE IT great ideas that star caster sounds great when bungie takes ur idea I'll be a star caster

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                  • This deserves an upvote.

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                    • I thought of that Warlock class before. It seemed to crazy. It would instead be lock on and can only be used in air. So an air-Fist of Havoc.

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                      • Sounds like some abilities were stole from overwatch characters, still pretty cool tho

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                        • That hunter class is amazing. Grappling for days.

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                          • Edited by RogueRossie: 5/23/2016 10:53:53 AM
                            I made a hunter subclass not to long ago that [i]very closely[/i] resembles your Starcaster concept... -.- Probably just a coincidence: https://www.bungie.net/en/Forum/Post/204023037/0/0

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                            • I'd love to see some kind of dart as a grenade.. Something that moves quickly and in a straight line with no drop off. A really quick attack that has almost no interference with shooting your weapons, does no initial damage to the target but causes a big flinch, poison damage over time for as long as firebolts do and while the DoT is in affect it causes the players recoil to increase greatly and slowdown their movements (or something along those lines) to show them being affected by the poison. Fk it this idea is cool, I'm making a thread about it lol.

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                              • I always enjoy threads like this. It's cool to think about what could be. As cool as I think the electric shuriken thing is, Hunters already have three multi-attack supers... I main a Hunter so I feel like I have a right to complain about our class being too annoying to go up against. What we need is a one hit super that does area damage like Ground Smash and Nova Bomb. Summoning a huge lightning strike in front of you would be awesome. Not as cool as your shuriken idea though but a bit more useful in terms of subclass diversity. Similar to the arc grenades that warlocks have that summon the lightning storm, but on a much larger and more powerful scale.

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                                • This Void Paladin would be great!

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                                  • These subclasses are completely unoriginal. The grenades are copies of existing grenades with slight description changes. We need actual good ideas

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                                    • Most of the grenades sound like stuff already in game. The Titan super is literally a worse version of Ward of Dawn.

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                                      • Paladin would make more sense as solar, honestly.

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                                      • They good, but some seem a bit repetitive , like the grenades and the warlock super wasn't that good as the names of the abilities. I wouldn't think a melee called "SUPER NOVA" would basically do the same thing as a scorch melee with brimstone.

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