I do agree with you. First off, lets agree that Bladedancers are a joke of a class. I tried playing as one in the crucible today and I haven't suffered that much in months. Also, the only purpose they served in PvP was extra armor to act as a medic which is just lame. Next, lets talk about Gunslingers. While Celestial Nighthawk does give you that one godly shot, the three individual shots can't even hold a candle to three Sleeper Simulant shots. This is a serious problem in PvP because Golden Gun is supposed to be that ultra melter. That brings me to point three: the Sunbreaker. Ever since that first nerf way back in the first month of Taken King, Sunbreakers have been on a serious decline. I think giving a slight increase in hammer damage and tiny, (I cannot emphasize this enough) tiny duration increase might give them a healthy boost. To finish my statement, I beg Bungie NOT to misinterpret any increases or decreases by putting them to the extreme.
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Blade dancer and sunbreaker definitely need some good yet balanced buffs
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If you are saying that you sucked with bladedance it is because bladedance has its off days. But I played trials last week and I went 9-2-7 with it
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Bladedancers definitely need a buff in pve, but in pvp they are fine. I hate how my nightstalker is basically my only good class for pve. :(
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The only reason PvP Bladedancer is here is because none of my grenades were really effective compared to ones like firebolt and a buddy of mine still has hit detection issues with the super.
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Hit detection issue fix: just swing twice on a target. It wastes energy bit insures the kill
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Yeah here's the problem: it wastes super energy
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Bladedancer is one of the best subclass in pvp. Quickdraw, skip grenades, backstab and a great super if you know how to use it correctly.
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I disagree so much with thst statement lol