JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by CommanderC2121: 4/26/2016 1:41:09 PM
209

There is a class imbalance

As it stands, warlocks are objectively the best class. Why is this? They have abilities that translate extremely well in both pvp and pve. Lets just take a quick look at why the claim i just made is true. Stormcaller: in pve, the is one of the best add clearing supers. The chaining abilities, along with the blinding effect of landfall can be very effective. Along with this, you can equip the right perks so that you will always have a grenade or melee ready to be used. In pvp, stormcaller is considered one of the best supers, with its grenades (mainly the deluge grenade) being quite potent. Sunsinger: in pve, we all know why sunsinger is good. Self res. It is extremely rare to see a sunsinger run any thing but self res. In pvp, a radiant skin set up allows for increased survivability and with firebolt grenades, you can clear a field of foes. Voidwalker: the recent buff to voidwalker has pushed it to too tier. The grenade recharge is now fast enough to allow for a grenade every 4 seconds if you merely hit an enemy with your melee, or if you kill one with your grenade. Combine nova bomb with bloom and you can clear a decent amount of adds as well. In pvp, voidwalker is pretty much the same, as scatter grenades can oneshot, and if they do oneshot, you will get a grenade back in 4 seconds. Now, am i saying warlocks are overpowered? [b][i][u]NO![/u][/i][/b] They are fine! But, the other subclasses are lack luster, for the reason that not every subclass is always viable. Warlocks dont have this problem. Every single subclass is viable no matter the circumstances. How can we fix this? We cant take the bungo route of "NERF ALL THE THINGS!" We just cant. What we can do, it get buffs for the other lack luster subclasses to allow them to all be viable in both pvp and pve. First off: Buff all super damage in pve by at least 100%, preferably 200% to 400%. By simply buffing super damage. This is so simple. Make all minions of the darkness take (x) more damage. Same thing happened to shotguns. Lets start with hunters: Gunslinger is a top tier pvp class, with golden gun being a great super. In pve, golden gun is useless, and even with celestial nighthawk, it doesnt deal enough damage to truly warrant its usage. So, my suggestions Increase GG damage in pve by earlier stated damage % remove circle of life perk, or buff it greatly. [i]my suggestion: make it either "[u]when in golden gun, throwing knife hits score increased time"[/u][/i]. Or, as earlier said, just completely remove this perk. Increase GG time by ~2-3 seconds, remove the time decrease when using symbiotic helmet thingy Allow all knife headshots to proc a default bleeding effect, the burning knife perk is slightly reduced to compensate Make keyhole default, replace with a new perk. Allow for precision damage when using golden gun. Bladedancer: [b][u][i]FIX THE FING HIT DETECTION BUNGO![/i][/u][/b] as it stands, blade dancer is meh. It sucks in pve, a la the super damage buff. In pvp, its....meh. If hit detection is fixed, it will be much better My suggestions for Bd: Increase arc bolt grenade damage Increase time gained from encore Increase invisibility time by 2-3 seconds for each invisibility ability. I dont know what else to do for it really. Any hunters willing to give their ideas? Nightstalker: It is doing its job. Its a support class that a viable pvp class, allowing for multiple perks that buff the character in positive ways. Decrease the time it takes to tether targets Increase time while using quiver Make predator deal a slight bit of damage when it traps Again, im not a hunter, so im not entirely sure what the class needs. Im open to suggestions Titans: Oh boy, here we go. Sunbreaker: Bungo! WHY U DO DIS! All sunbreakers needed was an armor reduction, and maybe a cooldown to regen, but not the slower hammer speed, reduced blast radius, and other things Buff back the HoS blast radius, and remove all but the armor and regen cooldown nerfs. Reduce the amount of energy needed to suncharge Fix suncharge hit detection Strikers: Strikers are in a decent place currently. They are not in need of a nerf (contrary to what the forum believes). They have arguably one of the best grenades, and quite a good neutral game. They are powerful in pvp, and with a damage increase to FoH, they would be very good in pve. My suggestions are very alight buffs. Increase the amount of charge gained when using amplify Increase the time flash bags last, or make them last longer with the perk that increases aftershock timings. Defender: Easily the best pve class, defenders fall short in pvp. (Pretty much the exact opposite of strikers) Increase grenade and melee recharge speed while in WoD Allow force-barrier to stack with blessings of light Cause any enemy inside your bubble to take 210 void damage when WoD is first activated. This is simply an area clear, so that you dont place down and get killed instantly, since there were 3 shotgunners next to you What do you guys think? Edit: we are trending :)
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Self res warlocks are rejected in almost all activities

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Blinkstrike distance should be on the Nightstalker and Gunslinger too. Its stupid how Titans have blink strike on there regular melee as well as shoulder charge on the Striker.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    • Will you marry me?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • haven't read it yet just saw the title [spoiler]no shit sherlock[/spoiler]

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • A blade dancer suggestion could be, when Arc blade is activated, the user should gain an agility buff because its a melee sub class and it should be able to reach its targets without using half of its super to reach one target. A small armor resistance buff would be nice too

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by Smug Saber: 4/26/2016 10:43:46 AM
          God do I have to do this AGAIN? Warlocks are NOT the "best" class, let me explain my reasoning (purely on a PvP level) Shall we talk about agility? The ability to quickly move from one point on the map to the other? Well blink instantly comes to mind, and I don't think ANYONE will argue glide is any good for quick movement, so in this sense 1/3 warlock classes are able to maintain quick map movement. How about Hunters? Gunslinger does not have blink, however they can go with good agility mixed with a jump that allows you to throw off or dodge your enemy, it can save you from rockets or even falling off the map. Bladedancer has blink and Nightstalker has shadestep, so 2/3. Then lastly Titans have "Titan skating" and the twilight garrison exotic, so 3/3. Ever seen a Titan boost cross map into your face? Or a hunter shadestep out of your sight? Yeah, thought so. Now how about grenades? Lets look at sunsinger, the community moans about firebolts and maybe even fusion nades "firebolts burn you and force the team back, they almost 1-hit and can hit multiple players" uh.. trip mine? lightning nade? Need I say more? With double nades I can cause havok with either of these, due to massive damage output. Sunsinger is strong with its nades and both stormcaller and Voidwalker require some gunplay or assistance when using their nades, even a nightstalker can give you a gameover by trapping you in smoke then tossing a nade. How about the defender mag nade? Do you really think Warlocks have an edge here? Now how about the melee? Well one major trait to the Warlock is its higher ranged Melee, and interesting perks to go with it, the energy drain plays nicely into the way voidwalker was intended, and the tunderstrike is meant as a powerful ranged attack. Now tell me how these are unbalanced compared to a constantly charging blink strike that can heal you or a melee you can toss to blind and stun players, or maybe a knife you can toss to 1-hit an injured player at high ranges. I am often killed by Hunter and Titan melee as often as Warlock ones. I will say that Titan melee seems the weakest to me, but this is offset by the other great advantages titans have, shoulder charge anyone? Want to talk super game? Lets talk super game. Golden gun, a super that allows mobility and the ability to choose your targets at great range, you can often get a double or a tripple with little effort on your part "oh but stormt-" let me stop you there, stormtrance has the ABILITY to get a large amount of kills, no one will deny, but its a high risk high reward super, a golden gun shot will put down a stormtrance instantly and with ease, as will a hammer or sol, a nova bomb, a fist of havok. It is NOT a hard super to counter, even a quick sniper round will put you down. I have played all classes and like different supers for different things, outright lifting one over the other is foolish, or claiming one class has better is just plain stupid. Ward of Dawn is a great super, it allows you to buff yourself and allies, and will remain up or a long time and charges back fast. Also you mention Hammer of sol need buffing? what? Are you insane? Its fine where it is.. honestly. Sunbreaker is still a powerful and great class. How about neutral game? Keenscout and shadestep anyone? Aftershocks or transfusion? Gunslinger's trance? In general I think that all the classes in the game have some perks that make them unique and fun to use, I think hunter is still the overall dominant PvP class with Titan Defenders being a dream in PvE, and in all fairness I think PvE is fair game for most of the classes. All said and done I'm just trying to point out that each class has things that the others wish it had, or do things others may find OP while the one using it feels underwhelmed by it. I want the classes leaving where they are. We need more exotics that add interesting and unique perks that sync well with classes and builds (monte carlo?) not constantly changing the classes.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          109 Replies
          • I run Radiant Skin on my Sunsinger for PvE, with sunbreakers. I spam Solar Grenades and can rival Nightstalkers for orb generation. So no it's not just self res that's good for PvE

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • three words warlock master race

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            2 Replies
            • Bladedancer super is honestly a waste of space now, because we have Swords. It's almost unreal how Arc Blade deals less damage than a Sword.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Sunbreakers generate their super slower than any other class, even if they have T5 Intellect. Why is that when they have the weakest neutral game of all time? It's easier for say, Strikers to get kills in their neutral game [b]AND[/b] they get their super up faster. How is this fair?!

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • For defenders how about when you put it down... your super meter starts decreasing like a roaming super only Slower. . But if you stand in it you can pick it back up with the super buttons and regain the remaining amount of super energy. Only make it so that popping it costs like 1/3 of your super so you cannot pop and pick up anytime you please... Also this should be a perk not a complete remake of the bubbel.. This way it could be useful in pvp.. This way you can pop it when you need it and around enemies but once they are cleared you can pick it up for later instead of just standing there or leaving your super behind.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • huntard pls go https://i.gyazo.com/04d638a3f98e7eaa9aa114799ad4d4b4.png

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • All I ask is they cut the animation for shadow shot. Literally that shit makes my arrows hit the ceiling because the animation launches me so damn high up.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              4 Replies
              • Warlocks are really bad in pve. Im talking about endgame activities. They have zero use. Like hunters in vanilla VoG.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                3 Replies
                • Warlocks are the worst pve class right now.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Git gud… warlocks are the slowest class

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Don't know hen this was originally posted but Stormcaller doesn't blind anymore

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Wall of text. - Gunslinger class is garbo in PvE. Amazing in crucible though. Circle of life perk needs a complete revamp, as it is now it's completely useless. Why am i going to throw a knife at someone to extend my super duration, when i can just shoot him with golden gun? Doesn't make any sense to me. - They also need to fix the throwing knife. It's supposed to proc burn damage on a precision hit (with the perk), which it doesn't always do. - I'm all for a significant buff to the GG damage in PvE. That said, i'd probably still use nightstalker over gunslinger. - I think they said they removed the decreased time from Achlyophage already in the last update. Could be wrong on this. - Bladedancer is also complete garbage in PvE. It's only use before TTK was invisibility. It's damage is so bad. Now nightstalker has invisibility as well, plus a vastly superior super. - Increased time from encore + mask of the third man seems too much of a game changer in crucible to me. - I prefer skip grenade over arc bolt personally. - Nightstalkers are in a pretty good place, both PvP and PvE. I feel like adding damage to predator might cause an outcry in the community, considering that tether already nudges their aim, slows them, makes it so they can't use abilities (been a while since i used 'stalker in crucible, could be wrong), and makes them take more damage. - Sunbreakers could use some working on the hit detection, that's about it in my opinion. They aren't as bad as everyone makes them out to be. - Strikers are fine, i believe. - Adding damage to WoD is a bad idea. - Allowing force barrier to stack with blessing is an even worse idea. Two overshields? No thanks. - Warlocks are also in a pretty good place, with the new update to Voidwalker.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Edited by StealthMonkeyDC: 4/26/2016 9:43:07 AM
                  I would just be happy if they improved shadowshot. Make us stationary in the air when firing rather than bouncing and increase the tracking of the arrows a bit so they're not so wild. Make black hole tether instant and make quiver instant on hits but not on ground tags (maybe increase the range on the quiver tether as it is really unforgiving right now). I like your idea about quiver giving more time too as it does run out pretty quick. Edit: Also what about remove vortex and replace with axion? You could argue that you could still wombo combo but I think if we had an actually good grenade then people wouldn't hold their charges back in the first place. Plus we already have a lockdown style grenade with smoke so why not give us a grenade that hunts instead. The lockdown perk could also be altered slightly to accommodate this by increasing the range or tracking so no need to change other perks.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Nope. You're wrong. Sorry you wasted all that time typing that comment.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • 1
                    Golden gun: needs a damage buff for pve. Bladedancer: better hit detection. Longer active duration. Nightstalker: instant tether when you hit someone with shadowshot AND NOT 3 fckng seconds later.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    8 Replies
                    • Warlocks have been OP for a very long time, since launch they have not had a single bad patch. All the while hunters and titans are constantly getting beaten to death with nerf bats.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Everyone can be every class. Problem solved.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • stormcaller is considered one of the best supers, with its grenades (mainly the deluge grenade) being quite potent.....you're done here....

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Edited by Jonnnys: 4/26/2016 8:15:51 AM
                      I'd have to say the only subclass I believe is of any use for the warlock is void walker in pve mainly because of grenades and life steal, I personally don't use self rez much and I think anything that storm caller can do a couple of rockets can do. I think stormcaller is good in pvp playing 6v6 but in trials a team that communicates well can easily team shot a stormcaller, void and sun are obviously good in pvp purely for grenades. Hunter, I think blade can be good or bad, sometimes it works well but sometimes goes horribly wrong. Golden gun I like but I think a slight buff in damage resistance while using golden gun would be a massive improvement. Night stalker is brilliant in pve and pvp, even if you feel the super if not very good the grenades, smoke and shade step are extremely useful. Titans are the most balanced class for me every super, every subclass has its uses in pvp and pve. I play all characters and I prefer to play my hunter in both pvp and pve.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • WoD definitely shouldn't do damage to nearby enemies on activation. People would use it like landfall. Fly over some folks and activate your super when you're above them. I already do just that since I almost always use armor of light in PvP(mostly just for capturing zones though). I guess I don't have that much of a problem with the other stuff though, not at the moment anyway

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 3 4 5 6 7 8
                    You are not allowed to view this content.
                    ;
                    preload icon
                    preload icon
                    preload icon