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#feedback

Edited by UltraNoahXV: 4/12/2016 12:17:53 PM
3

THE BUFF EVERYTHIG UPDATE! (Weapons Version) PLEASE READ!

The Weapon update that is unlikely to happen after Spring Update: We have listened to all the community forums ranging from here to Reddit to YouTube and beyond. Thanks to your feedback, we will make this game great Again! [i][u][b]Weapons:[/b][/u][/i] [u]Auto Rifles:[/u] -Reverted Back to Destiny 2.0 -Increased damages that are now fixed from the Update 2.1.1.2. -Low RoF's get their 4% Update -Medium RoF's get their 8% Update -High RoF's get their 3% Update. -Increased Base Stability. [i][u]Pulse Rifles:[/u][/i] -Reverted Back All Pulse Rifles to Update 1.1.1 -Increased Base Stability -Will add buff to Damage if Auto Rifles are to Over Powered [i][u]Scout Rifles:[/u][/i] -Increased Stability -Increased Aim Assist -Increased Damage for Medium and Low RoF Scouts by 3%. -Removed Drop off Damage (Why was that even thing on Scout Rifles?) [i][u]Hand Cannons:[/u][/i] -Increased Range -Increase Stability -Increased Damage on High and Medium RoF Hand Cannons [u][i]Shotguns:[/i][/u] -Revert Back to 1.1.1 Damage and Range Values -Slightly Increased Range. -Increased Stability [u][i]Fusion Rifles (MAJOR BUFF Inbound): [/i][/u] -Increased Range - Majorly Increased Stability -Increased Aim Assist -Decreased Cone Radius to Accurately hit more targets. -Fixed Issue with Coils not registering hit markers. [i][u]Snipers:[/u][/i] -Reverted Scopes Back to normal before Spring Update. -Fixed Hit Boxes on Guardians. They are now sphere boxes instead of square boxes on a targets head. This makes the hit boxes more smaller, requiring more skill to hit a precision at close quarters. This was the best way to do this without "nerfing a zoom scope." -More on this at the bottom. [i][u]Machine Gun, Rockets, and Sword[/u][/i] -Increased Stability -Increased Impact on Swords for the Heck of it. -Fixed an Issue Where Exotic Swords wern't registering hits when Special Attack is used. -Rockets now travel faster and Grenade and Horshoes reveted back to Dark Below Era (=good) [b][i][u] Perks:[/u][/i][/b] [i][u]Vacum[/u][/i] -Auto Picks Up ammo anywhere in your location and sends it directly to your magazine and back pack. - If your Backpack is full, it will Auto Refil it when your backpack Ammo is half empty. [i][u]Field Scout[/u][/i] -Reverted back to Pre-Update 2.0. Now it increases mag as well as a buff in backpack ammo. -Now Auto Looks for Ammo. It will point a small waypoint finder when you are low on that Weapon type's. [u][i]Infusion (Both Nodes)[/i][/u] -Made Year 1 Guns Infusible to Year 2 and Beyond -Infusion node has a chance to increase Health Recovery. [i][u]Perks with Enemy's need to be on Radar in close proximity have been fixed to Activate when an enemy damages you. This doesn't apply to Fabian Strategy.[/u][/i] [u][i]Crowd Control[/i][/u] -Increased Damage -Now Stacks Up to 5 Times, each stack dealing more damage. -Allies in close proximity gain the perk as well. -Each Stack last up to 15 Seconds. Refreshes duration at max every time you kill an add. [b][i][u]Others[/u][/i][/b] -All Guns Get a 15% Buff against A.I Combants. -Special Ammo and Heavy Ammo Has been Reverted to before Spring Update. -Triple Tap now gains a damage buff each time it activates. Stacks up to 5 Times but deals less damage than Crowd Control. (you have to kill for it. That's why) Allies gain perk if they are in close proximity. Refreshes duration at max every time you kill an add. -ALL Primaries get major buffs in Reserve Ammo. Thanks for Reading. This is my feedback to the Devs. I will Link Super and Exotic Post Later. I also posted this in #Destiny. Link: https://www.bungie.net/en/Forum/Post/199844575/0/0

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  • [quote]The Weapon update that is unlikely to happen after Spring Update: We have listened to all the community forums ranging from here to Reddit to YouTube and beyond. Thanks to your feedback, we will make this game great Again! [i][u][b]Weapons:[/b][/u][/i] [u]Auto Rifles:[/u] -Reverted Back to Destiny 2.0 -Increased damages that are now fixed from the Update 2.1.1.2. -Low RoF's get their 4% Update -Medium RoF's get their 8% Update -High RoF's get their 3% Update. -Increased Base Stability. [i][u]Pulse Rifles:[/u][/i] -Reverted Back All Pulse Rifles to Update 1.1.1 -Increased Base Stability -Will add buff to Damage if Auto Rifles are to Over Powered [i][u]Scout Rifles:[/u][/i] -Increased Stability -Increased Aim Assist -Increased Damage for Medium and Low RoF Scouts by 3%. -Removed Drop off Damage (Why was that even thing on Scout Rifles?) [i][u]Hand Cannons:[/u][/i] -Increased Range -Increase Stability -Increased Damage on High and Medium RoF Hand Cannons [u][i]Shotguns:[/i][/u] -Revert Back to 1.1.1 Damage and Range Values -Slightly Increased Range. -Increased Stability [u][i]Fusion Rifles (MAJOR BUFF Inbound): [/i][/u] -Increased Range - Majorly Increased Stability -Increased Aim Assist -Decreased Cone Radius to Accurately hit more targets. -Fixed Issue with Coils not registering hit markers. [i][u]Snipers:[/u][/i] -Reverted Scopes Back to normal before Spring Update. -More on this at the bottom. [i][u]Machine Gun, Rockets, and Sword[/u][/i] -Increased Stability -Increased Impact on Swords for the Heck of it. -Fixed an Issue Where Exotic Swords wern't registering hits when Special Attack is used. -Rockets now travel faster and Grenade and Horshoes reveted back to Dark Below Era (=good) [b][i][u] Perks:[/u][/i][/b] [i][u]Vacum[/u][/i] -Auto Picks Up ammo anywhere in your location and sends it directly to your magazine and back pack. - If your Backpack is full, it will Auto Refil it when your backpack Ammo is half empty. [i][u]Field Scout[/u][/i] -Reverted back to Pre-Update 2.0. Now it increases mag as well as a buff in backpack ammo. -Now Auto Looks for Ammo. It will point a small waypoint finder when you are low on that Weapon type's. [u][i]Infusion (Both Nodes)[/i][/u] -Made Year 1 Guns Infusible to Year 2 and Beyond -Infusion node has a chance to increase Health Recovery. [i][u]Perks with Enemy's need to be on Radar in close proximity have been fixed to Activate when an enemy damages you. This doesn't apply to Fabian Strategy.[/u][/i] [u][i]Crowd Control[/i][/u] -Increased Damage -Now Stacks Up to 5 Times, each stack dealing more damage. -Allies in close proximity gain the perk as well. -Each Stack last up to 15 Seconds. Refreshes duration at max every time you kill an add. [b][i][u]Others[/u][/i][/b] -All Guns Get a 15% Buff against A.I Combants. -Special Ammo and Heavy Ammo Has been Reverted to before Spring Update. -Triple Tap now gains a damage buff each time it activates. Stacks up to 5 Times but deals less damage than Crowd Control. (you have to kill for it. That's why) Allies gain perk if they are in close proximity. Refreshes duration at max every time you kill an add. -ALL Primaries get major buffs in Reserve Ammo. Thanks for Reading. This is my feedback to the Devs. I will Link Super and Exotic Post Later. I also posted this in #Destiny. Link: https://www.bungie.net/en/Forum/Post/199844575/0/0[/quote] Increased guardian health by 100% in crucible only. That will make engagements better if all those buffs were in place

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