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Destiny

Discuss all things Destiny.
4/9/2016 4:53:43 AM
2

New potential ability ideas!

Out of boredom, I thought about a few neat abilities for the current subclasses. I got the ideas from how the Strikers have Shoulder Charge as their own personal unique ability, and thought it'd be cool for us all to have our own per subclass, with their own "charge" and stat to affect it (Willpower maybe?), with a perk tree to change the effects as well.  All abilities could be keybinded (keybound?) to the melee button, requiring you to hold it instead of tap. Note that these would likely be best suited for a future Destiny game, as it would take a lot of rebalancing and changing of current abilities/Supers and gear stats to make many of these work. [b][u]Striker[/u][/b] - Shoulder Charge: Deals less overall damage than current (can't ohk a max armor build lets say), however sends the enemy flying back (think Taken Phalanx). If they collide with an object/teamate, they take additional damage (teamate that was hit included) ~Perks could include increased damage (so it's like it is now), extended charge distance, etc. [b][u]Sunbreaker[/u][/b] - Solar Flare: Creates a mini explosion around themselves (much smaller than FoH) that can ignite an enemy, whilst leaving a Sunspot on the ground (with all the benefits of one, maybe more?)* ~Perks could change the effect of that particular Sunspot (health regen, bonus damage inside, etc.). *Idk too much about Sunbreakers in depth, apologies! [b][u]Defender[/u][/b] - Void Shield: Summons and holds a mini void shield in front of themselves that absorbs most incoming damage (heavy and Supers can take it out). They are still mobile, but much slower. ~Perks could include a wider shield for defending multiple teamates, reflecting bullets, incoming damage regens health, etc. [b][u]Voidwalker[/u][/b] - Energy Syphon: Draws in energy in a small radius around them, triggering Energy Drain and damaging hostiles. Multiple enemies inside stack the effect (up to 3x?). ~No clue for perks. [b][u]Sunsingers[/u][/b] - Blessing of Flames: Ignites the ground beneath them in a small pool of flames that removes various debuffs (including burns? Could be a way to counter various DoT, idk), and giving them an actual "support class" feel. ~Perks could add an additional effect like health regen, ability cooldown, etc. (Less than Radiance of course). [b][u]Stormcaller[/u][/b] - Thunderclap: Creates a mini flash explosion with lightning that can blind and disorient enemies facing them (replacing the blind effect removed from Landfall). Less severe the further away. ~No idea on perks. [b][u]Nightstalkers[/u][/b] - Stalker's Sense: Emits a small radius pulse of energy, marking nearby enemies (through walls too) for the Hunter. Lasts only a short while. ~Perks could increase pulse distance, tracking time, etc. Hunters are a bit of a problem for me as I couldn't think of anything particularly different, since they have cool things like throwy knives and smoke bombs already, so any ideas here would be appreciated. Note that these are all thoughts and opinions for abilities I've had personally, and should be judged that way. Feel free to add your own various thoughts, ideas, hate, and so on. Thanks!

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