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#feedback

Edited by Th3GrandAdmiral: 4/6/2016 5:21:39 AM
1

Why, Bungie?

Bungie: I have played this game since the beta. I have played Crucible in every meta, become familiar with every archetype of every weapon class, utilized every Guarding class, and each of their respective subclasses to some degree in most modes. I'm not the best, but I do enjoy PvP, especially in Year 2. That said, why are you nerfing Sunsinger? Now, before I get a bunch of hate, and a bunch of people asking me why I need a crutch, let me make a few things clear: For almost all of Year 1 I mained a Gunslinger Hunter. That subclass is solid as hell. During the Dark Below, I created a Titan out of necessity, but it didn't really fit my playstyle. A month or so after the House of Wolves dropped, I created my Warlock. First I leveled up Voidwalker, then Sunsinger. I loved Sunsinger for PvE because it allowed me to clutch in raids and PoE when my team mates had fallen around me. I have personally put down Atheon as the last man standing three times thanks to Radiance, Crota while sword bearing once, and the Warpriest twice (this one was the perfect storm, I'll admit), along with a few PoE and strike bosses. Even though I had created a Warlock, I still mained a Hunter in PvP. This stayed the same until the Taken King dropped. When the first Iron Banner for TTK began, the only character I had leveled high enough to feel confident in using was my Warlock. Now, let me give you a breakdown of my class setup: I run Fireborn, dual Fusion Grenades, and Flame Shield. I run Radiant Will and Gift of the Sun to give me the extra Grenade. I did fairly well in this Iron Banner, and Warlock has been my main in PvE and PvP since. It's fits my up close and personal playstyle perfectly, and I just [i]plain enjoy it.[/i] If you look at my KD, you'll see that my Hunter and Warlock are about the same in the couple of PvP game modes I play, even though I now have more kills on my Warlock. When I heard that Bungie was going to nerf Warlocks, I was disheartened to say the least. Why?? The Sunsinger had never been a problem in year 1! What had changed to make it a problem in year 2? It's Super--beyond its support ability--is not that stellar, and it is not very mobile or tough to put down. The entire class is based on its excellent Melee abilities and Grenades. I think the in-Super cool down on the melee ability was nerfed, come to think of it. I honestly don't get where all these complaints are coming from all of the sudden. On the other hand, if you're(Bungie/Cozmo/Deej) just talking about the Stormcaller, I can see that. Landfall does not need to be able to break a Defender bubble. That's about it though. I'd also say that Voidwalkers might need a buff! Bottom line is, Sunsingers are [i]not overpowered.[/i] Sunbreakers need to be buffed, Bladedancers need to be buffed, those [i][u]slight[/u][/i] adjustments to Voidwalkers and Stormcallers and you will have perfectly balanced classes. Then you can work on weapons, and fix my SUROS Regime and Hand Cannons. If I find out tomorrow that Sunsingers have been nerfed into the ground, that will break the camels back. If it happens, I'm buying the season pass for Fallout, preordering the next Battlefield, selling Destiny, and not coming back for the sequel. That is all. TL;DR: SUNSINGERS DON'T NEED A NERF, AND I AM NOT AS BIASED AS I MAY SEEM.

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