It'd be worthless in PvP and poor for immediate crowd control in PvE due to the low projectile speed. When you use a heavy, you generally want quick results, especially in Crucible when OTHER people are going to be targeting you with their LMG's/RL's at the same time.
With heavies, you want to[b] kill[/b] things, not mildly annoy things so they back off. We have enough tools to do that already.
For bosses, it depends. If I'm worried about DPS, I'd still prefer Black Spindle + Quillim's or Sleeper Simulant + 1KYS.
Like, the only real argument this weapon is going to have is damage, but Bungie has proven that they're against RL's that hard counter bosses like the Gjallarhorn.
It seems like a fun weapon on paper, but it's also on the long list of guns that I wouldn't use in serious endgame encounters.
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Who cares though, I'll take any new type of weapon with special traits like that, just to add diversity to gunplay. Borderlands 2 had some unique guns that aren't really useful or powerful, but it still made them fun to play with bc they were different.
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Why can't something be different AND highly effective in endgame encounters? That's what we need more of.
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I agree totally, I just don't think every weapon needs to be extremely powerful to be fun to use. So far, y2 dragons breath seems to be the only gun I can think of atm that isn't that powerful, but can still be fun to use, just bc its different than most.
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I agree with you, Swift, about the Rocket, one blast style. It's a one shot immediate problem solver. What I propose with the idea is to create a different play style, shooting Golgoroth's black balls from a gun. Wouldn't this create some different approaches and strategies? ;)