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2/15/2016 8:47:20 PM
138

I'm not buying this "Removing SBMM would ruin the experience for average and below players"

I'm not buying this "Removing SBMM would ruin the experience for average and below players". How many players are there in the most skilled tier of matchmaking? I'm guessing close to 10%, so people in the top 10% can basically only find other ppl in there as well. If SBMM was removed, on avg how many of the top 10% would be in every lobby? 1/10 obviously. That would mean every 6v6 lobby would avg 1-2 players that are from the top 10%. The avg for every 3v3 match would be below 1! Also, just because you're in the top 10% doesn't mean you're a great player. Majority of the players are good but not great, most of them have the ability to sway the score a bit but they cant control the match against an entire team. These are the players with KDs around 1.3-1.5 (I know KD =/= skill), they are the people affected the most by SBMM because they're pretty much only matched against players with better stats. Players in the top 2% with amazing stats aren't stopped by SBMM, they can stomp anyone outside of the top 2. The matchmaking progress for them is just annoying.

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  • Ok. Here is the weird part. If you get so good that it bumps you up, but bumping you up makes your ld go down. So it puts you back down and your kd rises and it puts you in an endless cycle of kicking butt or getting your butt kicked

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    • That's me, I'm around 1.3 to 1.5; problem is I hardly PvP because of work now a days and it's tough.

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    • Skill based match making is difficult to adjust in this game. With out private or custom match making the community has made there own. Giving great players who like to sweat and scrim against each other deflated stats because the game doesn't take into account who were playing only how we played. While I'll use you OP and say you have a 3.0 K/d don't sweat don't scrim and run with a team have inflated stats. So to cut this long grammar nightmare short . With out ranked play there is no skill based match making .

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    • While your stats are true how many of those top 10%ers go solo into crucible? More often than not they go in with other 10%ers in their team so suddenly those 2 on average are potentially both on 1 team.....

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      • Im already noticing the huge gaps in skill. What the day elite were whining about was every game being too hard. That's what it is for the average player again. Go pad your stats killing crappy players like me and tell yourself how awesome you are.

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      • So your saying that elite players should get matched against mostly scrubs? Why? Scrubs have to deal with sweaty elites all the time, but elites shouldn't have to deal with other elites in a regular basis? This logic confuses me.

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        • Edited by e92BlMMER: 2/19/2016 5:09:54 AM
          I dont have fun beating weak players in pvp.. Put me against my own competition. For the sweaty players ,man the fuk up and play your own league too and stop pub stumping on new noob players. Bungie keep it the way it is dont give in for sweatys

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        • Tryhards should play other tryhards. I can't believe they are arguing their right to 'pubstomp'. -blam!-ing no lifers.

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          • Im just sitting here laughing at the people's argument for sbmm. "You elite guys don't want your precious kd to go down. I don't wanna get stomped every game." Lol sounds like they care about their kd just as much.

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          • I don't care about elite players saying o"h I'm getting stomped every day and my kd is going down" I just want to be matched with other people with good connection not just lag feasts

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          • For myself I think skill based would be so much better. I have less then 3 hours played in crucible but playing with people around my skill level is alot more fun. I am not a big pvp player. my reaction time is slow. I have a controller that suffered a alcohol induced throwing incident and I feel my numbers would show that and placing a craptastic player like me against the elite players would not make me "git gud" as it is so put, but would cause me to pvp even less. Working your way up skill levels is far better then dropped in the middle of a lions den. In the few matches I have played I have gotten a little better going from 0 to 1 kill to getting like 13 kills which was cool. Then the whole thing with the lag. I have yet to see any pvp lag. I saw horrible lag yesterday during a bond brother strike. But in none of the pvp I played. So maybe if I played more pvp I'd see it. I guess time will tell. But that is my two cents. As a noob only playing since January I know my opinion is worth nothing. But a open forum for discussion about it is great.

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          • Edited by SweetZombieJesus: 2/18/2016 11:58:35 PM
            I like SBMM... Sorry. 1.2 KD here...

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            • I do bad in normal crucible then I do good then I do bad then I do good

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            • I like it better and would argue my case to keep it. I can see many side to this topic but the bottom line is it is an attempt to balance. Some people are so consumed with stats and being able to flash them like badges. They have found creative ways to guide these stats and I am happy that something is being done. A lot of things seemed to have changed for them. None really huge but enough mild ones that when they add up become a sizable difference. For people like myself that really likes playing but is not so concerned with my community status I like it. I used to get stuck in situations I thought sucked. Good to feel like I can play and don't need to worry if the last game will carry over to the next. Some will say I am a scrub or am not good or skilled enough to speak on it. I think those people are the reason why it happened in the first place lol

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            • To be honest, I don't notice the difference. Am I the only one?

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              • Edited by NYDIBS: 2/19/2016 12:02:45 AM
                why would top players even want to play against scrubs? unless you're stat padding, I just dont see how that could be fun

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                • Here's my opinion we don't have ranked playlists, loot drops remain the same win/lose, and when you get to a higher skill level you tend to play more laggy players. This makes sense because, without damage referee (which Idk if that even works right now), laggy players tend to get an advantage over green bar players. The laggy players damage appears to register from their perspective as opposed to the good players connection more often then not. As a result, laggy players are typically seen at the top of the leaderboards at the end of matches. So, when a player is highly skilled, with SBMM, they tend to get matched up with other higher skilled players which in this case is mistakingly laggy players. Don't hate the player hate the game, this game as it stands caters to poorer connection players. Maybe once damage referee is instituted and works across all playlists we can reintroduce SBMM but as it stands now it just doesn't work. So trying to eliminate laggy players from our game entirely through Connection Based Matchmaking makes the most sense right now.

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                • Secretly implementing SBMM throughout crucible instead of just in one playlist was the worst thing to date bungie has done. And i feel like they didnt fix shit except change the color of the bars on the people who are in the match. One match yesterday, the entire team was either lagging or lag switching, and they had green bars. Checked mine and i was green bar as well. It seems that bungie thought they could simply change the color of the bars coding and nobody would notice.

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                  • 11
                    SBMM has no place in a game without ranked playlists.

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                    • It wouldn't ruin the experience it only keeps players from getting better. When I first started playing FPS PVP games I got beat pretty bad until I was able to get better. SBMM has no place in any game without dedicated servers IMO.

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                    • Does anybody know how the cable ship got on the dreadnought had did it pass the super weapon ? Reply if you know

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                      • Bungle needs to stop catering to the filthy casuals. They don't care all they see is: $_$

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                        • Removing score based Mach making would cost time and money , more benifical just to ruin player experiences

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                          • All it takes is one 0-13 game against a bunch of sweaties in elimination to immediately understand why SBMM is practically necessary. Nobody should EVER be going 15-0, that isn't fun for anybody but the one who is doing the slaying.

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                            • I tried the new updates in control.Still no difference, I checked out each team member for every game I played.....still being matched against players as far apart as Brazil-NY-Russia_UK in the same team. How is this good for Latency????? We need regional matchmaking. Also control was the worst place to test this update,it should have been done in freelance to prevent teams swaying the data. Are the servers in the USA or do you have some in Europe too for instance? If the the game servers are only in the USA and we have to connect to each other through those servers then there is no real hope for crucible ever being a viable game with reasonable Latency for everyone. This also means that USA gamers will benefit over the rest of the world players....good for the fan boy streamers who Bungie cater to.

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                            • I personally think SBMM blows. I got stomped when I first entered PvP but enjoyed enough about it to stay and get better. I didn't need my hand held and be thrown into matches with "like" people so my feelings didn't get hurt. Not trying to be mean, just stating how I see it. I just can't see the attraction to SBMM... Group me in a match with 5 or 11 other clones of myself that you have to grab from 2k miles away (I live in NY and can't fathom why I get matches in Mexico), mix in lags upwards of 600ms, then "have fun"? The connections you get are essentially a roll of the dice.

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