JavaScript is required to use Bungie.net

Service Alert
We are actively investigating issues impacting players' ability to sign in to Destiny 2. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieHelp for updates.

#feedback

Edited by Exarum: 2/7/2016 1:30:58 PM
49

Warlocks Are Fine

I have tried to compose a lists of all warlock pros and cons, as I have seen the forums explode with nerfs calls by people that are uneducated about the class. They want to rage here instead of do some research. Warlocks melees: basic melee at 4 meters but when charged can go to 6 meters slowest follow up melee. Meaning in a two hit melee fight a titan and hunter can win. Bladedancer blinkstrike can reach same distance. And nighstalker and gunslinger have throwable melee so they have the furthest range in the game for melees. Stormcaller: only super with a time to kill, average damage reduction at 50% same as bladedancer, sunbreaker, and sunsinger. Cannot heal from super kill as previous mentioned subclasses. Trancendace allows the super to last from the 17 second starting (same as bladedancer less than sunbreaker) to longest roaming in game. Again however it has a time to kill to componsate. No sprint and no boost to speed. Limited range. Gunslinger sunbreaker, nightstalker, voidwalker are have farther ranged supers that are instant kills. With amplitude can extend melee range a little farther if fully charged. Sunsinger: no flashy instant kill super. Average armor at 50% though can be buffed to 55% with radiant skin but losses self revive. Self revive animation longer than average revive animation giving ample counter time. Burn grenades are good but require 3 perks given up to do so. (Firebolt over fusion, viking funeral over radiant will, touch of flame over gift of the sun) melee gives overshield that is weaker than defender overshield. Defender overshield has 75 bonus damage points a nd can be buffed with their class perks. Flame shield is the class perk and only gives 55 bonus damage points (but its also easier to get). Melee can ohk if in super. Voidwalkers: lower than average armor 45% during super. Can heal with melee kill but has had 3 second cooldown since launch. Not much else to say people have more or less left voidwalker alone. Edit: Its nice to see people actually debating the classes now instead of seeing ignorant rage nerf posts everywhere. Edit 2: These are what some people have proposed to adjust warlocks to fix some issues people complain about at the same time avoiding a nerf to the class. For the burning firebolt leave the damage alone but speed up the DoT of the burn, it still does the same amount of damage but gives opponents a better chance to hide and recover. The big one, Stormcaller. Reduce the amount of extra time trancendance adds to your super (right now it goes from 17 sec to 26.) So instead of adding 9 seconds it adds 4 but make the base stormcaller last 19 or 20 seconds without trancendance. Also holding the lightning button down will drain your energy so you can't just spam it. Increased movment speed in super so ionic blink becomes a preferance not a necessity. Lets hear your opinions on these as well. Edit 3: Thank you for all the feedback you guys have given so far. Keep the ideas flowing guys. Next some more proposals people have brought forward that I feel should be debated as well. Flame shield to require a kill to activate but grants a stronger overshield on par with force barrier. Viking funeral instread of extending the burn time of touch of flame acts as melting point making targets hit take increased damage for a short time to make sunsinger closer to a support class.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon