Rocket launchers all feel pretty much the same, so let's design some new perks for them! Here's some of mine:
[u]That Stings[/u]: Rockets will somewhat aggressively track targets if they are in the air when fired.
[u]Mortar[/u]: Slightly increased velocity and stability, rockets are affected by gravity and follow an arc.
[u]Airstrike[/u]: Increased velocity when aiming at a downwards angle. Effect increases when at a steeper angle.
[u]Duck and Cover[/u]: Take significantly less damage from your own rockets when crouching.
[u]Joust[/u]: Rockets can hit similar projectiles and destroy them. Slight tracking towards said projectiles. (Includes rockets, hammers, taken centurion projectiles, or anything else that moves like a rocket)
[u]Rocket Jump[/u]: Drastically increased jump height after taking damage from your own rocket.
[u]Centripetal Driver[/u]: Turning at least 90 degrees before firing drastically increases velocity and damage on impact.
[u]Yessss?[/u]: Drastically increased damage and blast radius, drastically decreased velocity, can be dissssabled by weapon fire, causing it to not detonate.
Feel free to suggest your own ideas!
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Remember that air strike weapon from Halo Reach? Perk would be called Bring the Rain and rockets would travel upward and hit a designated strike zone. Another thing I thought of was similar to Dragon's Breath: you fire, hold the trigger and release when you choose and the rocket would shatter in the air, releasing several smaller bombs over an area.