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#feedback

Edited by Kirby235711: 1/16/2016 4:56:33 AM
18

New rocket launcher perk ideas?

Rocket launchers all feel pretty much the same, so let's design some new perks for them! Here's some of mine: [u]That Stings[/u]: Rockets will somewhat aggressively track targets if they are in the air when fired. [u]Mortar[/u]: Slightly increased velocity and stability, rockets are affected by gravity and follow an arc. [u]Airstrike[/u]: Increased velocity when aiming at a downwards angle. Effect increases when at a steeper angle. [u]Duck and Cover[/u]: Take significantly less damage from your own rockets when crouching. [u]Joust[/u]: Rockets can hit similar projectiles and destroy them. Slight tracking towards said projectiles. (Includes rockets, hammers, taken centurion projectiles, or anything else that moves like a rocket) [u]Rocket Jump[/u]: Drastically increased jump height after taking damage from your own rocket. [u]Centripetal Driver[/u]: Turning at least 90 degrees before firing drastically increases velocity and damage on impact. [u]Yessss?[/u]: Drastically increased damage and blast radius, drastically decreased velocity, can be dissssabled by weapon fire, causing it to not detonate. Feel free to suggest your own ideas!

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  • Remember that air strike weapon from Halo Reach? Perk would be called Bring the Rain and rockets would travel upward and hit a designated strike zone. Another thing I thought of was similar to Dragon's Breath: you fire, hold the trigger and release when you choose and the rocket would shatter in the air, releasing several smaller bombs over an area.

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