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Edited by SEV THE DEV: 1/5/2016 8:48:10 PM
26

Unofficial Patch Notes: The one about snipers

Good Idea

77

Good Idea, needs more work

41

Undecided

31

OP IS RUSSIAN

53

Poor Idea, needs different approach

37

Poor Idea

188

Okay hello everyone I'm SEV THE DEV, well just a wannabe dev but oh nevermind. The popular topic around the forums nowadays is that snipers have too much aim assist, and OP 1000 AIM ASSIST, of course I don't believe that to be true but its popular this time of year. So I wrote up some changes that could make snipers better in their intended range, while making them less MLGQUIKSCOPE720LADDERSTALL etc etc etc. [b]decreased handling on all snipers[/b] [u]50[/u]% longer weapon draw and weapon stow(quick draw perk on snipers reduces to 0%) [u]50[/u]% longer ADS time(snap shot perk on snipers reduces to 0%) [u]25[/u]% longer reload time(speed reload perks reduce this to 0%, stacking sniper reload gloves and speed reload will be 25% faster) [i]Since I don't have the actual numbers for how long ADS, reload, and weapon draw these numbers are not 100% accurate, but lets use .25 seconds as the ADS time/weapon draw time. If I take 50% of .25 that is only .125. So .25 + .125 = .375 of a second. Which is just a little over a tenth of a second longer.[/i] [b]increased flinch factor on all snipers[/b] increased flinch factor when ADS by[u] 25[/u]%(unflinching perk reduces this to 0%) time to recover from flinch increased by [u]25[/u]% (unflinching perk reduces this to 0%) crouching reduces additional flinch values to [u]12.5[/u]% instead of 25% crouching with unflinching reduces flinch by is [u]12.5[/u]% instead of 0% and will probably feel like current unflinching. [b]reduced mobility on all snipers[/b] -2 agility when sniper is drawn(lightweight perk on snipers negates this) [u]50[/u]% movement speed when ADS [u][b]BUFFS[/b][/u] [b]increased benefit of range perks, stability perks, Armor piercing rounds, and high caliber rounds on all snipers [/b] range increased by perks increased 50%(rifled barrel, reinforced barrel, etc) on sniper rifles only. stability increased by perks increased by 50%(perfect balance, hand laid stock, etc) on sniper rifles only. (smallbore is affected by both range and stability buffs) high caliber rounds in PVP deal massive flinch similar to shadow shot tethers, again on sniper rifles only. high caliber rounds deal an additional 10% damage in PVE or 1% damage in PVP(to prevent 1 shot body shots) armor piercing rounds can shoot through most thin walls again in PVP and PVE, once more on sniper rifles only. armor piercing rounds deal an additional 25% precision damage in PVE and PVP, and for the last time, on sniper rifles only. crouching also doubles sniper stability to make follow up shots easier. [b]What are you trying to accomplish? aka TL:DR[/b] Snipers should be strong from a distance, but not so effective in CQC. Jump shots, quickscopes, and all those things should have no place in this weapon type. By slowing down handling, increasing flinch, and slowing movement while aiming, snipers would be less effective up close. Snipers perks such as high caliber rounds should cause massive flinch to your targets, as well as more damage, and armor piercing rounds should do serious amounts of damage when hitting precisions. Crouching should make the recoil and flinching more controllable and further cement the idea that snipers are not a run and gun weapon. All perks on snipers should be more effective at what they do much like the year one perks (perfect balance, hammer forged, etc) tell me what you think. should I do more of these? EDIT: So it seems like these might be too strong, so I [u]UNDERLINED[/u] new changes to not hurt snipers so hard. Please leave comments/feedback guys. Another EDIT: Okay I need to rewrite some of this to better show my stance. I do not think snipers are OP as I use them myself quite often. Sorry for the confusion and thank you all for your feedback. Hopefully the last EDIT: Added "What are you trying to accomplish?" section as a TL:DR and to try to explain why I suggested certain changes. -->SEV out-->

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