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originally posted in: Defenders need ANOTHER buff
1/4/2016 7:09:18 PM
4
We can change pretty much anything except the Ward's durability, as an indestructible bubble would be very widely abused. Here are some ideas I had: Spike Grenade >Duration and damage multiplied by 1.66x -Suppressor Grenade >Reduced fuse after colliding with a surface >Suppression stops more PvE attacks (Right now this grenade has nothing over the Flashbang in PvE, as the flashbang stops abilities AND weapons.) -Force Barrier >Activates on hit >Hitting an ally applies the effect to them -Ward of Dawn >In PvP, looking through the ward at enemies who are in their super or have it charged are given a pink outline. (This does not allow you to see through walls, it just helps to tell who might rush you with a super. Your teammates can also look through the ward, and see the pink outlines as well.) >Fist of Havoc users will collide with the top of the Ward, destroying the bubble, then falling inside of it when the super is used. Strikers can still run inside and then use the super, though. -Armor of Light/Blessing of Light >These shields do not regenerate from exiting and entering the Ward of Dawn. They regenerate like your health, but only while inside the Ward. -Gift of the Void >Includes an effect that lets your grenades heal allies who are caught in their blasts (They heal for the same amount of health that an enemy would have taken in damage. Magnetic grenades only stick if they are thrown directly at your allies.) -Iron Harvest >Chance is increased in PvP to about 75%.
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