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They shouldnt be seperated. Thats what makes this game what it is. If u seperate them u have 2 different games
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Im talking about the weapon nerfs. There is no need to nerf the weapons we us in PvE. The balance as everyone is crying for in PvP should stay in PvP. PvP has ruined the PvE experience...
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You can shoot people in pvp?! How?! Totally kidding. Several of the balances they have done should have been separated for sure.
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I just hate know each expansion that comes out the weapons get worse.
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Nah man, the weapons aren't that bad. Just find some new perk set ups to fit your style. Not that I agree, but I understand them changing some stuff. Primaries with burns made quick work of nightfalls. Me and a buddy 2 manned the archon using fang and vision when both burns were active and small arms. It was so easy. It's hard to have a challenge in normal strikes when given that kind of a buff.
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Edited by TheShadow: 12/31/2015 4:34:26 AMNightfall with burn has always been easy. Y1 all the exotics work in all events one way or another. Y2 exotics only work in some events. I know this is not the best example, but take hearafter. Why the hell does that not work worth a shit in kings fall. Only sniper that is exotic that works is spindle. Unless there is another exotic i don't know about? Year one patience worked well. We all know icebreaker did. But here comes y2 exotics and most of them are like playing with rear's that are just ok. Um, thought the exotics were top weapons and so so much grinding your ass off for them lol. Why the hell are they shit in y2 if you have to grind so much for them?
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I think that's supposed to be the idea. No weapon is a 1 sized fits all. Ice breaker was great, but it encouraged sitting in a safe spot and never taking a risk it was the only sniper most people used. That is of course until black hammer (pretty nerf). And that one didn't require an exotic slot. Several of the exotics are pretty good though. No time to explain is sweet, telesto is a cool variation of a fusion rifle, tlaloc is a cool class specific weapon. There will obviously always be something that becomes a favorite, but I think bungie is trying to make it less obvious what that should be.
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Edited by TheShadow: 12/31/2015 4:47:00 AMJust curious. Are you saying the exotics you like work well in PvP and PvE. Just doing a nightfall. i found the weapons not working well at all. Take the giant shank event lol. When you have to start at the warsate when i was playing. The weapons didn't do much damage. I think that's way a lot of gamers were using the glich to get underneath the map. It was ridiculous having to stand by it and die so many times and start over.
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Not sure if you are having some spell check issues or what, but I can't make out some of what you were saying. Shielded enemies require using special and heavy to do much damage, unless it's arc and you have supercell. Have to mix things up. Obviously I'm not saying it's the same as it it was when we had every elemental option on primaries. And I'd still like to have those. But it's only because we got spoiled that we complain now.
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Edited by TheShadow: 12/31/2015 4:59:14 AMSorry, on my phone and need to look it over before i hit send. What im saying is. In year one you didn't have to camp as much doing nightfall's etc. In year two you tend to do that more then in year one. Yes the elements helped but Bungie made short work of that. I've always hated doing the nightfall. Not the event itself, but knowing the nightfall as far as the game play is set up. The maps are unplayable. You have to hide most of the time. Like doing the Nexus. I hated the fact that you have to spend the whole time taking cover. Bungie don't want gamers camping, but by taking power away from gamers it has made that camping worse.
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The new strikes are less "campy". There are less safe zones. Glitches don't count, and they tend to get fixed. That saber strike has stuff shooting from everywhere so you can't camp to long. The bond brothers is a big open room. The ps exclusive constantly pushes you around.