Traditionally I would write a pretty long wall of text and explain exactly what I mean.
However, this time I feel that the title can fully stand for itself and that there should be a certain consensus on what I mean.
Edit:
The number of likes I have gotten for this very simple, yet precise thread is actually pretty astonishing.
Thanks for the support!
Keep the likes and comments going :D
Double Edit:
In the recent events of the patch changes, how the numbers got edited and "everything is working as intended" (even though the numbers given don't make any sense. Who buffs for 0.04%? People actually get paid to think of, and implement such changes?), this thread has never been more true.
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Edited by Killlerschaf: 12/10/2015 8:10:13 PMWell, I think this thread needs a little bump once again, given the perfect and very spot on communication from Bungie considering the patch notes for once! I'll have a pro tip: We all know that something has been wrong with this patch (reminds me of Iron Banner drop rates and how everything was working as intended. Or the Vex nerfs. Nice nerf on the Sleeper Charge Time btw!), but ignoring that... Maybe, just maybe, it could be an intelligent idea to stop giving out weird numbers, percentages (or actually probably multiplication factors (if you ignore the % and multiply old PR damage values by the given factor in the patch notes, you get the results you see in game)) and just give us hard numbers. Meaning that whenever you nerf something by X%, you say what this means for the damage numbers as well. "PVP: Thorn Crit 79 dmg. Base damage buff of 1.4%, to 80 crit dmg."