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#Weapons

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Edited by chucklenoris: 2/8/2016 1:37:34 PM
24

Monster Talk

This forum list is for discovering monsters and strategies to use against them, Edit (2/8/16): I will also be creating videos later down the road to give more visual to these posts. Check in every so often to see updates and edits.

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  • Target: Ogre Race: Hive Brutal, Big, and Tough. Ogre monsters have it all when it comes to defense and offense, making them a monster to be respected in engagement. They do not use any of the Hive weapons, but have a strong melee, powerful beam they shoot, and can charge. Add on top of that the higher than normal hit points and armor and you have a glorified tank. Ogres have a main attack they prefer to use is a high powered magical beam from their face. I won't lie, that just sounds funny, but trying to locate eyes on this guy is like finding Waldo. Their face reminds me of Metroids, you remember those don't you? In either case, this rapid firing beam can cut down targets quick. Staying in one spot for too long while this happens will require another to revive you. Their melee is unforgiving too. They smash the ground causing serious AoE damage. Enough to drop shields down 100% opening up you to flanking fire from his buddies. Melee and close range attacks should be saved for a finishing blow. When taking damage the Ogre has a chance to go into a rage. Much like a Hive Knight, they will turn redish and have a red cloud above their head. In this state they will charge in to melee their target. Only a few ways to stop this. One: run around until they cool off. Two: Take the hit. Three: keep shooting until killed or until the damage reverses the effect. With their high hit points and armor, precision shots are key. Ogres aren't common, but protect key areas, lead or support high end fights, or are the muscle and get their point across in brute force. Ogres are used as champions and bosses. Just like their normal builds, these elite versions are harder hitting and harder to drop. Such Ogres like Pogoth the Untamed take team work and LoS to bring down. How to handle: As tough as they are, they also have a very big and open weak spot. That beautiful, but deadly face of theirs. Just examine that bulge, it's like an electrically powered jello mold. Putting your shots into this location can nearly double to triple your normal output damage. I suggest good stable rapid fire weapons, snipers, and fusion rifles. Scouts work too, just don't be the one getting beamed or chased. Best idea is to find a good hiding spot with at least two exit points and shoot at the face. Once the beam heads your way, break LoS and go to your second exit to get a few more good shots off. Rinse and repeat. If the chase is on, then use your secondary exit to make a run for it. I would only put an ogre in high priority if he is wiping the group or you solo. Typically they are in with teams of Hive, who are the ones that will pick you off. Focus on his support group and even the odds to help you better. Boss fights it is important to have someone doing CC to the boss or to the mobs supporting. You cannot kill boss ogres quick enough to just ignore the mobs, they must die first then the boss. Grimoire: First Tier → 50 Kills, Second Tier → 125 Kills, Third Tier → 250 KIlls

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