For supers, I'd change things a bit.
[u]Titans[/u]
-Strikers release a small radius shockwave around their Sparrow which can flip other Sparrows. However, the Sparrow moves only slightly slower after use.
-Defenders form a smaller Ward of Dawn, which can be used either around the Sparrow to prevent bumping and Supers, or as a temporary obstacle. When the Ward surrounds the Sparrow, it is slower than normal.
-Sunbreakers would throw Hammers that leave Sunspots, which slow and damage Sparrows that go through them. Noticeably Slower when active, Sunspots act as boost pads for you.
[u]Warlocks[/u]
-Voidwalkers would just throw Nova Bombs. Damages Sparrows and leaves behind a Vortex. Basically Sunbreakers.
-Sunsingers would gain a faster speed, but if they boost for too long, they explode in a blaze of glory. Normal movement speed is a little bit less than boost speed.
-Stormcallers summon a storm on the track, which causes bolts of lightning to strike randomly. No drawbacks to movements, lightning is not guaranteed to hit anyone.
[u]Hunters[/u]
-Gunslingers fire Golden Gun shots, which can destroy other Sparrows or be fired behind you to give a small, temporary speed boost. No movement drawbacks.
-Bladedancers can either fire a shockwave in front of them or go Invis. Invis prevents some effects of other Supers, but you cannot boost while Invis.
-Nightstalker fire Trap Tethers, which, when a Sparrow is nearby, spring out and tether the Sparrow, slowing it extremely and shutting down Supers.
English
-
Good stuff
-
Love it