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originally posted in: THIS IS A GAME CHANGER
11/30/2015 11:09:30 PM
2
For supers, I'd change things a bit. [u]Titans[/u] -Strikers release a small radius shockwave around their Sparrow which can flip other Sparrows. However, the Sparrow moves only slightly slower after use. -Defenders form a smaller Ward of Dawn, which can be used either around the Sparrow to prevent bumping and Supers, or as a temporary obstacle. When the Ward surrounds the Sparrow, it is slower than normal. -Sunbreakers would throw Hammers that leave Sunspots, which slow and damage Sparrows that go through them. Noticeably Slower when active, Sunspots act as boost pads for you. [u]Warlocks[/u] -Voidwalkers would just throw Nova Bombs. Damages Sparrows and leaves behind a Vortex. Basically Sunbreakers. -Sunsingers would gain a faster speed, but if they boost for too long, they explode in a blaze of glory. Normal movement speed is a little bit less than boost speed. -Stormcallers summon a storm on the track, which causes bolts of lightning to strike randomly. No drawbacks to movements, lightning is not guaranteed to hit anyone. [u]Hunters[/u] -Gunslingers fire Golden Gun shots, which can destroy other Sparrows or be fired behind you to give a small, temporary speed boost. No movement drawbacks. -Bladedancers can either fire a shockwave in front of them or go Invis. Invis prevents some effects of other Supers, but you cannot boost while Invis. -Nightstalker fire Trap Tethers, which, when a Sparrow is nearby, spring out and tether the Sparrow, slowing it extremely and shutting down Supers.
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