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originally posted in: Does sunbreaker need a nerf?
11/28/2015 10:56:09 PM
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Nah. Sunbreakers are the easiest super to counter. & I'm not bad.
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  • Ways to counter: Nova, FoH, other sunbreaker, 2 golden gun shots, 2-3 arc blade hits, shadow shot, black spindle, Eriene LITC headshot, shotgun melee doesn't work, exotic heavy. I use HoS in pvp sometimes it is op. It is the hardest super to counter. 55% damage reduction which is the highest (besides max armor radiance lock) 6 instant kill hammers Lasts the longest of all supers at 26. (Stormtrance last 23 with transcendence) Has no restrictions for range close or far still strong. Seeking hammers have a 30 degree change( basically aim assist) Free combustion and AOE damage

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  • Edited by Jvp WReNCh: 12/1/2015 3:19:56 AM
    [quote]55% damage reduction which is the highest (besides max armor radiance lock) 6 instant kill hammers Lasts the longest of all supers at 26. (Stormtrance last 23 with transcendence) Has no restrictions for range close or far still strong. Seeking hammers have a 30 degree change( basically aim assist) Free combustion and AOE damage[/quote] So much wrong with this. You're not guaranteed 6 hammers, & if you use 6 hammers it won't last 26 seconds. It won't even last 26 seconds if you throw 1 hammer. There are range restrictions just like nova bomb has range restrictions. People can aim high to use the arc to extend the range, but the game doesn't do it for them. Combustion is a gg perk, so I'm assuming you're talking about explosive pyre. That & aoe aren't free. Both of those are perks that must be unlocked & selected. If you have a titan, idk why you're talking about sunbreakers like someone that's never used it.

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  • Edited by ecruz26: 12/1/2015 1:48:46 AM
    No shit you can counter them they still need to be nerfed even titan mains can admit this. I can kill someone who is using a conspiracy theory D does that mean that range on it is OK? No it doesnt

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  • Gunslinger is the easiest super to counter, Conspiracy Theory D from across the map and they're dead.

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  • Lol well sunbreaker is the easiest to counter when you don't exaggerate

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  • No it's not. Gunslinger is. Hell bladedancer is with it being able to be one shotted by a sniper

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  • Getting a split second sniper headshot is way harder than jumping. I consider myself an average player, & I can consistently counter hammers, but gg is nearly inescapable.

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  • Are you for real? It takes a sniper headshot and a body shot to take down a hammer. How the hell is GG harder? You can take down the guy with a frickin pulse rifle

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  • Because if I try to pulse rifle a gg head on, he'll kill me in a split second. I can get a hammer to waste his entire super trying to hit me, & I can pot shot him until his super runs out. It's been 3 months since the super came out, so timing the hammers is ridiculously easy for players who adapt.

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  • One shotgun hit kills a Gunslinger. I've been killed numerous times by Conspiracy Theory and by Silence of AArn. 1 shot from reasonably close distance, not across the map lol, that was a joke

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  • Yet your K/D's scream bad.

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  • No they don't. All my kds are higher than 1, & all my recents are pushing 2. From what I can tell, I'm just as good as you are

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  • Your recents are the same as your K/D.

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  • No they're not. & even if they were, my kds aren't bad. My point still stands: I'm not a bad player, & the hammer is one of the easiest supers to counter. Therefore, the no option is valid.

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