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#feedback

11/28/2015 5:49:26 AM
5

Shotguns will be useless...

Now that shotguns will be nerfed yet again they will be useless. Why? Because the concepts of using weapons in their intended ranges, being situationally aware, and using the [b]full time in game radar[/b] seem to be forgotten by all the crucibabies. So when December comes and it's a straight Handcannon sniper fest yet again I don't want to see anyone complaining. Because you crucibabies can't adapt this games PvP is a joke. I'm mostly a PvP player and even I'm disgusted by the amount of pathetic players that can't take responsibility for their losses. You guys need to get good or go home. I'm seriously hoping they remove PvP from this game to save it. I hope you cancerous players don't infect other games with your whining.

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  • Edited by KIngJS922: 11/28/2015 7:15:34 PM
    First off, "responsibility", "adapt", what the hell? They downright broke some weapon types(handcannons, intended ranges or not their accuracy is RNG), and underbuffed others. Im taking it as "adapt" means shut up and grab a pulse rifle cause thats what everyone is using and its really the only option against tryhards right now. The issue is not nerfing or buffing as both are necessary components to game balance, but Overnerfing and underbuffing is the issue here. Literally the only handcannons that needed a tuning before patch 2.0 was the exotics. Autos were underbuffed although still usable atleast, cannons were definitely overnerfed, scouts didnt really need anything and pulses were and are fine. NLB is underbuffed imo, but its always been good in crucible in good hands, doesnt mean ignore the pve though! Handcannons, the first curse, incoming buffs are needed for sure, but im not convinced it will be enough yet for handcannons in general, i really have no idea why they would nerf the hawkmoon like that, probably because after 2.0, it and ace of spades were the only good and reliable ones. I would complain about the chaperone damage decrease but theyre increasing crit, to force people to use it in the way they intended, this was my favorite y2 exotic, we will see how that goes and im gonna be pissed if it becomes unusable. I think the only shotguns that needed nerfing are the slow rof high ass range ones. They basically become medium range guns at that point. So i dont entirely disagree with a range nerf just not for the whole class because high rof shotguns save for invective and the horseman are underrated, i cant even name a high rof shotgun for year 2. Most are med or slow. Snipers need what they have coming, it felt weird with the damage falling off in some areas suring strikes, like wth thats not that far. I still think fusions need more. They do not do enough damage, the only one that does is sleeper and its a heavy. Rocket launchers need a buff. The only good one right now is truth. Tracking on launchers needs to be buffed, not Truth level aggressive but agressive enough so that a simple side step will not make the rocket miss. MGs need to get field scout or atleast extended mag back into their perk tables. Thats all i really have to say about them, i shred with thunderlord in pvp. Swords are good. I personally would only run bolt caster for pvp though. Im a hybrid player. Not bad at crucible, not bad at pve.

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