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originally posted in: Voidwalker Builds - Both PvE & PvP
11/26/2015 8:26:56 AM
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necoring this http://www.destinydb.com/calculator/talents/voidwalker#14.zsscij;15.3,0:4,0:6,0:8,0:12,0:16,0:27,0:28,0 ^^my build reasoning below Axion bolts-outside of control where vortex is nice, axion is overall better, not al ot of kill potential but it can soften up a group allowing you to get a nice life lead for firefight engagements. often lets you go for a push and cause some chaos. Blink-because blink Shatter-honestly Lance and Shatter are imo dependant on playstyle and to a extent the maps. shatter for more area coverage, lance for longer shots (its really not hard to copmensate for the arc, if you cant i assume your bad with grenades too) Soul Rip-also somewhat interchangeable with surge wich provides a slightly better neutral game. your melee is probably your least important part of this build. Angry Magic-because armor, and 3 tracking bombs is nice...annhilation is another good possibility, i dont take the hunger because i run the skull of dire helmet. Embrace the void-yes bloom is nice, yes there are times where its useful, but embrace the void+skull of dire=a nice feedback loop combined with high INT/DISC build you can have grenades out a LOT. conversely you could go voidfang with INT/STR and die a lot...your choice. another optional is control poitn focus, vortex mastery, with vortex grenade and vortex nova bombs...or you can switch shatter with lance and probably take annhilation to copmensate for the smaller explosion.
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  • Edited by LordCompost86: 4/25/2016 12:31:15 PM
    Got em

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  • Edited by m00ninite: 12/2/2015 4:58:23 AM
    I find your comment about Voidfang interesting since I've heard it a lot. Think about how Destiny PvP goes.. Mostly close quarters combat and pretty quick-paced matches. Now, even a pretty well respected PvP player is getting around a 2.0 k:d, right? So that means they're going to still be dying pretty often, and a guaranteed new grenade as soon as I spawn is pretty convenient. Also nice in Trials when you get res'd and can immediately toss an Axion. I just never found Skull to really save my life mid-Nova Bomb, and The Hunger only gives you a few extra seconds off the cooldown. What I'm pumped for is Nothing Manacles though so I can get back to Scatter grenades. To address a few of your other comments: I just don't think Angry Magic has strong enough tracking to be worth it, so I always use Annihilate. Pretty sure it makes the initial detection radius for Axion massive, and regardless if I'm using Shatter or Vortex, a guaranteed larger explosion sounds good to me. But to go back to those Nothing Manacles.. I may run a Hunger + Embrace the Void setup again just for infinite grenades. Passing up Bloom is always hard though.

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  • It's worth it if you run max disc with this build. You get about as many or more grenades as long as your don't die constantly. I also don't play trials. Its saved me often but I run max armor

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  • Are you talking PvP or PvE mostly? That greatly changes my view on lots of different things.

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  • Crucible /iron banner. Not trials.

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  • Alright. So let me start at the beginning. For starters, I no longer use Blink. The time to use your weapon after a blink is far too long now and I find it far more advantageous in many scenarios to hover with glide. For your bomb choice, I've gotta go Vortex. Shatter I like for PvE with huge groups, but I have much greater success with the standard Vortex Bomb (likely aided by Annihilate). Soul Rip is the melee choice since neither other really make a difference in Crucible. Stats I run as much Recovery as I can for the most part, followed up by medium Armor. For the others, now like I've said before, Annihilate seems to just be the biggest bonus, especially for the size of the Vortex bomb, and the seeker detection initial blast on the Axion. Bloom also to me just wins out since it's got that extra damage output for multi kills, but as I keep mentioning the Nothing Manacles, I think double grenade along with Embrace the Void, and also even The Hunger, will just give such an insane amount of grenades I can't see not using that setup at least for fun.

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  • I disagree with most of your points. Is post why but I'm on mobile using my monitor for destiny atm

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  • Edited by m00ninite: 12/2/2015 4:11:08 PM
    I'm interested to hear how you disagree with most of my points tbh..

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  • I think blink is somewhat a preference choice at this point, yes you cant use your weapon during blink really, but its ability to instantly throw off aim and dodge thigns that would otherwise kill you like a rocket or hammer can be invaluable, along with instantly breaking line of sight. Tho as you said you give up the ability to shoot from the air. your vortex comment, again i think this is largely preference, i enjoy a vortex with annihilate as well, but annihilate is 10% larger, its not a huge difference but it helps. and the vortex creates a nice control zone where enemies cant tread. that said, lance also allows you to make shots you normally couldnt with your super, but its a smaller blast radius, shatter gives you by far the most coverage (even more with annihilate and bloom tho i run neither), its also controllable, able to either spread the shots in a wider patter or group them up together. I simply opted for more base coverage as my other perk choices dont aid in said coverage. if you take other perks like annihilate or bloom i see the merrit in other choices, or even still using shatter for more bang. soul rip-i like it when it works, but in a pvp game it becomes unreliable beccause your melee isnt always used for the kill shot. Also surge is a "always on" type of perk meaning so long as you have your melee charge your going to get mileage. faster speed and ADS time. with the upcoming mida tho i may change to soul rip as well simply because ill already have max speed/ads time. but if you dont run mida, surge is simply more reliable. i disagree strongly with your stat distribution, in my honest opinion armor or go home, the amount of times ive been saved due to damage thresholds of using a higher armor build is every...single...game, usually multiple times a game. warlocks have innately good recovery too so it doesnt make a huge difference in the end. when i dont run mida i run armor>agilty>recovery, with mida i run armor>recovery>agility. bloom requires enemies to be bunched up, its a good ability, and can nab you more multi kills, i dont play for medals tho. i can get enough coverage or enough concentrated damage with a controlled shatter that bloom doesnt come into effect that often, also there are plenty of times where even with bloom, the enemy is still too far away to get hit by it. again its a nice aiblity, but one that is easily wasted, i opt for efficiency, every one of my choices is designed for maximum return, reliability basically. this is why i take embrace the void instead of bloom. i have a 25 second cooldown. with skull of dire ahamkara, if i land a melee/grenade/super, for every hit, i get 6.6 seconds off my grenade charge. that means if i throw a grenade and melee someone...i now have 19.4 seconds until next grenade, if i throw a grenade and hit 2 people? (axion bolt). 11.8 seconds left on my cooldown! you get the point. this is also why i like using it over voidfang (tho a third axion seeker is nice, the skulls other agbility is what makes me use it over the voidfang truthfully, got to shut down those sunbreakers reliably) now i agree nothing manacles with the perks you listed will be awesome, but it still wont hard shut down sunbreakers, wich is the larger purpose of my build. i have a strong, competitive neutral game, with a lot of coverage in different ranges/scenarios. i also opted for reliability, wich is another reason i take the skull, i dont want to accidently die while midsuper vs a sunbreaker/stormcaller/bladedancer or any super really because i was low on health or didnt see the other opponent lining up on me for support fire. the helmet ensures the kill, ensures my ability to stop whats happening at that moment. now that said, ill definitly be trying the nothing manacles build eventually, i dont have nothing manacles but i agree it will be fun.

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  • Edited by m00ninite: 12/2/2015 10:43:48 PM
    Agreed on Blink. Shatter I still just disagree with for PvP since it is far less accurate than a single bomb option, but to each their own. Soul Rip I agree sometimes you're not using for a finisher so no bonus, but just never saw Surge as that amazing of a choice despite it activating on hit. I think I may go back to using Surge now for a bit just to see if it plays a larger role. Soul Rip for just more Super is a nice thought but you're spot on that often times you aren't getting the killing blow and basically just giving up a perk slot. Stat distribution I do go back and forth on armor vs recovery, I just have seen better results from more recovery so I can disengage a target and then get back on target as quick as possible. Bloom is amazing but I get your point about it only working when enemies cluster, but I've definitely had great success with this lots of times, including Trials. I think though that the whole debate we're having around The Hunger/Skull + EtV is due to our exotic choice. If I was running Skull, Nothing Manacles, or maybe another helmet even, I would likely value my grenade charge time A LOT more than I currently do, at least in PvP. Voidfang lets me devalue that stat since I know I'll have a new one as soon as I die. That plays right into my point earlier that even a good player in PvP is going to die once per minute or so, and maybe right as they already threw a last ditch grenade. Wearing Voidfang you can toss grenades at will and always know you'll get that new one. Especially after a rez in Trials (although yes I know you said you don't play it). Little differences but I appreciate your lengthy explanation, thank you!

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