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#feedback

Edited by Ferus Lux: 11/13/2015 3:48:04 AM
45

Buff the Striker Subclass...Please?

I'm going to keep this short and sweet. [quote]At close quarters, a fist is better than any gun.[/quote] *Cough* Shotguns *Cough* Warlock melee. Bungie...You can't possibly be serious. Can we actually make that statement SOMEWHAT true? Increased lunge range would help, and two charges of Storm Fist should be a perk. A default effect of Storm fist should increase the speed of your next melee, making Titans pretty f--king lethal in close range, but not to a point where the nerf mobs are roused. Now let's talk about Fist of Havok. I can't be the only one who uses Fist of Havoc and says "That's it?!" Compared to the more hands on effects of Arc blade and Storm Trance, it just doesn't cut it, especially in PvP. First off, standard Fist of Havok should do at least twice the damage it does now, but What if there was an option or perk choice to have TWO fist of Havok activations per use, but each use has a much smaller radius, lunge distance, and less damage than standard fist of Havok? This would be a VERY potent option for PvP players and with the reduced damage (Each slam would be equivalent to an arc blade swipe) and slight lunge distance and area of effect reduction, it would be pretty balanced. Lastly, I heard about that fine Exotic chest piece you guys scrapped for the Titan called "Twilight Garrison." This chest piece had me drooling. Double tap B/O for while air born for an aerial dodge?! YUSS! But why is this NOT a standard perk choice for Titans without the need for that chest piece? Bungie. WE NEED THAT AERIAL DODGE. Warlocks have blink, Hunters have blink and Shadestep. We Titans have still discovered no new evasive move. Just to recap: 1. Two charges for Storm Fist with increased lunge and a faster follow up melee. 2. More damage for Fist of Havoc in PvE and a perk choice for two weaker Fist of Havok activations per use. 3. Screw the Twilight Garrison. We Strikers need evasive action. Give us the Aerial dodge! Please?! Please Bungie, make being a Striker great again. PS: PLEASE give us the Aerial dodge!

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  • Edited by [SiN]大き氷: 11/14/2015 4:16:10 PM
    My idea would be to give storm fist the default ability to stun players. More specifically their turn speed and movement speed are reduced. Next make Unstoppable work not when your super is activated but when it is charged. --------This gives the striker more armor for general purposes, and makes striker titans easier to predict when fighting. Say you aren't doing normal damage, with this you can better tell they have their super. Which if they are running at you you can better decide to commit to trying to kill them or run before and if they super you. Next and certainly the most necessary is Juggernaut. At base it needs to be far stronger than it is, and less counter intuitive. So making it stronger is easy to wrap your head around but making it less counter intuitive is another matter. For starters maybe make it sustain after sprinting. Of course with this the users side should be capable of being shot through. Also it shouldn't go down on it's own either. The only other idea is that the shield is stronger while sprinting but weaker while in combat. --------I think it could be overpowered, it's hard to say. On one hand it would add a lot of value to the eternal warrior helm, but on the other the shield is very directed and doesn't cover everything on that titans side anyway. Regardless the perk is useless as is now and I think these are fair buffs to it. Last idea for stiker would be mainly for shoulder charge, but also for the super, and that is knock back effects. If shoulder charge doesn't kill it also knocks victims back. Keeping them from simply shotgunning you while you are stuck in animation. If it's done for super I'd like for the kill range to be less. Anyway I think that covers most of it.

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