I'd like a rational answer as to why I have to press L3 seven damn times to get my sprint to work again once I stop running??????.
For a game that relies on agility and timing, this is a fundamental and TERRIBLE design flaw.
I run platforms most of the time when killing Oryx and the damn COOLDOWN has shafted me on more than a few occasions. Please tell me I'm not the only one that notices this glaring issue?.
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Isn't it unlimited sprint, it's just when you suddenly stop, do an action, or take a tight turn that it seems to glitch when you try again.