The normal rewards are irrelevant, they are a bonus saving you from any reason to run normal as well as hard.
The mouldering shards likewise, although you see them they have nothing to do with hard mode and are not part of the conversation.
I agree the drop rate is low but not too low (VoG was worse). What I think people need to do is stop viewing 320 as the level cap that you should be aiming for,, this is the sole reason that you feel the grind is too long. In reality the level cap is 310-315 for any end game content. The parallel is like hitting 29.5 in Vanilla then grinding out 29.6, 29.7...
The Main problem I see is that there is no difference in the drops from normalto hard other then colour. Harrowed versions is the biggest fail. There is no Fatebringer, Vex, Necrochasm... Something next level that makes you want to grind through another 10 hard runs. It's missing a signature reward.
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