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Edited by FlandreScarlette: 10/22/2015 12:37:52 PM
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Removing Cauterize is still one of the dumbest fixes to HoS I've heard of yet, sorry. If Sunbreakers lose that, then Bladedancers and Voidwalkers should lose their recovery perks. Simmering flames would overall....just be a slight buff. Very minor. Improving their....jump by giving them a free Garrison is your idea of a buff to the class? Sorry, I cannot agree. I love the calm, civil approach, but this feels off. Those aren't buffs, in my opinion. And removing cauterize for some random shield that disappears when you use HoS? What... Cauterize is the only thing Sunbreakers have going for them outside of their super, why remove it for some bad shield? If anything, their melee needs a buff, and they need more utility instead of super devotion. If they lowered the time of HoS by 4-5 seconds, it would lower hammers thrown, and reduce roaming time. One final nerf would be to reduce their armor by 5% or so. To buff them...yeah, I've never heard of Bungie doing anything to rework a class, so I can't quite think of a realistic or rational way to do it. EDIT: I don't even wanna know why people think Nightstalker needs a buff. That class is already damn amazing in PvE and PvP. Geezus.
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  • SunBreaker melee definitely doesn't need a buff.. Can one hit + burn with a perk

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  • I'd rather see a set limit of hammers rather than less time. Like 4 normal and 6 with the perk for more hammers. Just my opinion.

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  • Edited by Terranaza: 10/22/2015 12:49:56 PM
    Can you name one realistic situation where you would use Cauterize in PvP outside of super and it actually be effective? Sure, it'll top you off if you took some damage in an exchange and finished someone off with a grenade or melee. Generally speaking though, if you're in a situation where you could use the extra health regen from Cauterize and you're not in super, you [i]will[/i] die. One shot from anyone stops that regeneration, and when you're not in super that means you're still near dead without any armor. The reason Cauterize is so effective during super is because of how ridiculously powerful the armor is in conjunction with immediate health regeneration. Whereas outside of super Cauterize might heal you for 10% health, during super and the same amount of time regenerating you might heal for about...*Maths* 25% effective health (Due to armor, regenerating the same 10% health is actually much more. I can't remember the exact DR with Hammer of Sol and max armor, but I'm guessing it's around 70% based on the damage I do to a HOS Titan)? EDIT: Sorry, I forgot about the rest of the post as I was getting hungry. (Hng) As for the buffs being minor - Simmering Flames not requiring full super is actually a massive buff, as 1/3rd Simmer Flames buff still puts grenades on like a 24s CD or so. 2/3rds puts it at about 19s, and full puts it at under 15s. Plus I have to edit my post to alter a few things, especially on the overshield (I was being careful on how I presented it as to not make it too overwhelming a replacement for Cauterize). But having a free Garrison? Means you get anything from two melee charges to Explosive Pyre for free and still get the benefit of the air evasion!

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  • Edited by FlandreScarlette: 10/22/2015 12:52:56 PM
    Grenades are my primary. :P Fusions and Incendiary grenades get me kills, often. Shotgun-Melee or Sidearm-Melee gets it to proc, too. EDIT: Also, Blade Dancers have a regeneration perk with similar damage resistance to a Titan. What makes them any more fair? Granted, the nerfs made them a fair class, but when it comes to Titans, nerfs would put them in a really weak situation if done wrong.

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  • Edited by Terranaza: 10/22/2015 5:28:17 PM
    Sure you can get it to proc without super. My point though was that it proccing will more often than not [i]not[/i] save you from death. In the situations where you might need it, you're more likely to just get shot by another bullet that stops the regeneration and without super armor, you will have healed for something like 10% instead of the (effective health) 25% you may get in super. To your EDIT: Bladedancers' super armor used to be at Sunbreaker's level but it has since been nerfed - it's about half of Sunbreaker's current armor. Additionally, it is almost necessary for the class as, unlike with Hammer of Sol, you must gapclose with Arcblade or waste even more super energy and a perk attacking from range.

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  • To your edit- Blade Dancers still actually absorb a lot of damage, though yes, it is smaller than HoS. Hell, I've seen a Blade Dancer tank a Hammer before, on multiple occasions. Gap closing also isn't an issue with a Blade Dancer, they're designed to do it.

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  • Edited by Terranaza: 10/22/2015 1:31:15 PM
    Personally I have never seen an Arc Blade BD tank a hammer - mostly because I've even seen HoS be taken out by hammers before. It might have survived due to being far away from the explosion radius, but a direct hit should always kill an Arcblade from what I've seen of hammers so far. And Arcblade being able to gapclose effectively is beside the point - You WILL take damage gapclosing on someone, which is why Hungering Blade is there to make up for that gapclose. You still have to get in range of melee without getting shotgun/melee'd or sniped, regardless of how fast you do it - With Hammer of Sol, you can attack from any range you like, which is why Cauterize doesn't make as much sense for Sunbreaker.

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