Ya, I vote for worse. I don't really care about drops - there are plenty of ways to get drops in the game. What I didn't like is that this just felt like a variation on regular crucible, but the earned rewards didn't really mean much this go round.
As well it seemed like there was not really much point to play until Sunday - at which point the buffs combined with using the bounties and your vanguard rep boost, meant you could basically hit rank 5 with about 7 wins - not all that hard to get in one solid session. So it just felt like less of an "achievement". So I played it, but didn't really care about the result. Yay, rank 5... um. yay. Same shaders as last time. Meh.
I think you captured the main points, although the rolls on the gear... , "sort of" worth it but nothing you can't really do with other gear sets and not worth the legendary purple points.
For IB to be something to actually look forward to, and really be a test of skills - I'd like to see a "top 12" leaderboard for IB, with a 3-game "final" played by the top 12 players, and then raid-level gear for the winning 6. That would be truly some gear to be proud of, and another path to 310+, which I think the game could use. Plus I'd probably want to watch a twitch stream of those final games. It would be like a cool way to tie in that "player of the week" feature on the bungie website, but with a tie to the actual Iron Banner tournament. I'd kinda like to be able to see the "legends" in action.
Overall I like the idea of IronBanner - but it seems like it's the least well thought through aspects of the game (and... well, that's saying something when it comes to Destiny). It's still a tonne of fun to play but right now IB doesn't differentiate enough from regular crucible except in sort of bad ways like only ever being Control every season.
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