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Destiny

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Edited by Me B: 11/12/2015 11:18:59 PM
53

My packages idea was used :D

I made this post after the first year 2 iron banner ended, we all knew it was a disaster, but here were my ideas and you will see the packages idea is being implemented! [u]Rewards[/u] The end of match iron banner legendary drop chance needs to be increased. Legendary+ rewards should have a higher chance of dropping for people nearer to the top and also more likely to drop for people with higher scores. Just like vanguard strikes I think iron banner matches should have a streak, the more matches you play the more likely to get better loot. (last until orbit) [u]reward packages[/u] When you reach rank 5 of iron banner their should be a reward package which has a guaranteed legendary armour or weapon drop, motes of light and strange coins. Also a chance to get an iron banner legendary (even the chance of the ship). Also every time you rank up at iron banner, you should get a package, with guaranteed: -weapon parts X50 -either spinmetal/relic iron/helium filaments/spirit bloom/hedium flakes X20 -motes of light X5 -strange coins X5 [u]the lag![/u] Not much I can say about this, however I'm sure everyone would agree it needs fixing! [u]fireteams[/u] Large fire teams should be matched with other large fireteams. [u]IB gear light level[/u] Vendor iron banner gear should start at 290 light not 280. [u]level advantages[/u] People below the minimum light level should have a severe disadvantage to those above it. Also weapons below the minimum light level should also be at a severe disadvantage, just saw a post about nlb only doing 20 less damage in iron banner, still enough for a 1 headshot kill and 2 body shots. This needs to be fixed! And minimum light level should be [b]raised[/b] from [b]230[/b] to [b]260[/b] This is an endgame activity not a normal crucible game mode. [i]damge curve: credit to: cptsubtext[/i] [spoiler]There should be a much more harsh damage curve for light level. I'd say 1% per 2 levels of light. So someone at 300 would take 10% less from and deal 10% more to someone at 280. This would ensure the everyone at the proposed 260 minimum would still stand a chance, but have a much harder time, as they'd deal 25% less to someone at 310. But then it would still be possible for them to do well if they were very good.[/spoiler] [u]rage quitters[/u] Should get a 15 minute timeout for quitting. [spoiler]thanks to XxmaDjesteRXx for suggesting this! [/spoiler] Also another thing could be if you quit you get a buff which on your next iron banner gamesyou earn no reputation and have no rewards. Buff removed after first victory after buff applied. [u]Latency matchmaking[/u] For those who don't know, is matchmaking based on connection, I.e. a person with good connection will be matched with people with good connections. [u]zones[/u] [spoiler]credit to Stephan4000[/spoiler] Controlling a zone should generate points every second in order to make iron banner less of a tdm type gamemode. 1 zone- 10 points per second 2 zones- 20 points per second 3 zones- 30 points per second Also keeping the control bonus you get after a kill. --------------------------------------------------------------------- Please put your ideas below and I will put them here, we need bungie to hear our ideas and make iron banner a fun event not a depressing one!

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  • So funny. Started on day 1 of IB with my Titan and went to rank 5 with a few decent drops but no pulse rifle so I bought it at rank 5. Today played my first game of IB with my hunter and very first gsme the pulse drops. Immediately went to orbit. All done now.

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