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#Weapons

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Edited by chucklenoris: 2/8/2016 1:37:34 PM
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Monster Talk

This forum list is for discovering monsters and strategies to use against them, Edit (2/8/16): I will also be creating videos later down the road to give more visual to these posts. Check in every so often to see updates and edits.

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  • Target: Captain Race: Fallen Captains are a very versatile monster. They use all of the available Fallen weapons, can cloak, hit hard, and have lots of hit points. They command several troops at once and elite/ultra versions are common in any type of engagement. On a tactical basis, the Captain will have his troops move in first. If his team is wiped out or he is caught by himself he will move to better vantage spots or close in on melee. When a captains shields run low they will move behind objects to recharge. Luckily they have weaker shields than most and the recharge time is slow. This works well if you target a Captain until his shields are gone to get him off your back for a second. Melee captains don't do this. They will close in and keep swinging until it's target is dead. Typical troop deployment includes a mix of Dregs, Vandals, and Shanks. You will see two-three Dregs, a handful of Shanks, and two or more Vandals covering a Captain. In dire situations you can also find Servators joining the ranks. Weapons a Captain will use can vary on quests, engagement, events, and boss fights. Besides the fallen pistol, he will use all the other weapons. Ranged Captains prefer the Shrapnel Rifle. This gives them a good medium to close range weapon for battle control. The more elite versions shoot much faster and hit much harder. Other ranged Captains will use the wire rifle or shock rifle. These aren't as common, but they are seriously accurate. The second most common Captain you will see is the melee version. Both melee and shrapnel rifle versions are the most common. In high end events and boss fights be prepared to see elite versions take over. The amount of Dregs and Shanks will go away and be replaced by both ranged/melee Captains. For those with low defense kill them quick and stay away from their swords. Even a Titan must respect elite Captains. Shields on these guys are typically weak. In fact weak elite and basic Captains can be laid low with one sniper shot. Aim for the head though. The stronger the Captain the stronger the shields are. This is obvious, but scales upwards quickly in battle. Some captains take repeated reloads to just break the shields and they are just the mobs protecting the boss or running the event fight. Cloaked Captains aren't as common as cloaked Vandals, but in Taken fights and boss fights these guys run the gambit. Suggested to remove these guys first as they prefer to flank you and hide. How to handle: Like 50% of the other mobs in this game they have a slight weakness. They like to size you up and growl at you when seen. They are quick to rally their troops and to point you out, so the window to shoot him openly is short. I suggest in a group or before you go jumping in, try taking a Captain out from a distance his weapon can't hit you from. They will hide if they can't reach you. If a cloaked Captain steps in try and make his day worst than the day he is about to give you. When approaching a Captain he will summon his troops to gather to him, so in melee be sure to check all you digits, you will be surrounded. A good head shot will make quick work of one, but a fushion rifle helps. I highly suggest fushion rifles fighting elite versions as they can remove shields quickly and expose the Captain to taking more damage. If he has a group, try and take out his little guys first like Dregs and Shanks, then move to Vandals unless you are being sniped, then move to Captains. If moving in to melee, note that these guys have no problem knocking your teeth backwards and in most cases can take a hit. Grimoire: First Tier → 100 Kills, Second Tier → 250 Kills, Third Tier → 500 Kills

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