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Edited by Vinny9500: 10/9/2015 1:50:26 PM
120

The reality of the Sleeper Simulant

Let me try this again with a cooler head. I will admit I made the original post out of a fit of anger and frustration. And this is my attempt to rectify this post. So thank you to all the d-bags who felt obligated to try and humiliate me. First, it did not work and second it actually allowed me to step back and think. So you helped not hurt me. :D If you find reading something of this lenght too difficult scroll down to the bottom and read the edit. It's a summarization of the post. The hunt is over, or rather never was started in the first place. A gun that was said the be locked behind a long epic odyssey that would take multiple people to complete. And at the end of that quest the Sleeper Simulant, the coveted heavy fusion rifle. Destiny's first "railgun". As I said, the hunt never really began. In a Gameinformer article exclusively about this mysterious weapon they talked about how the gun was designed, what inspirations they took it from. Of how they wanted to change the game by making a new weapon type. But in the beginning of the article they give a tease as to how we could acquire it. "However, in order to unlock the gun, players first have to collect relics of the Golden Age which have been scattered across the various locations of Destiny." This was not true. The things we found were the DAVLIN Relics that randomly dropped from enemies. These were not something you go out into the world and actually locate. They dropped on any planet, from any enemies, at any time. It was just RNG based like 99% of the game. Another fault was, that GI called them relics from the Golden Age. When in game the DAVLIN relics were relics of the Dark Age. They were built by Rasputin to try and aid humanity at the beginning of the collapse, but they were all failures. "After players bring these pieces back to Banshee-44 (the Tower's gunsmith), the ancient artifacts trigger a memory in the ancient Exo gunsmith, and he will invite players on an odyssey to repair and reactivate one of the Taken King's most striking exotics." This is also not true for many points. Once you turn in all 4 DAVLIN relics you get a "Quest Complete". And that was it. Banshee-44 doesn't give you anything but 200 gunsmith rep each relic. The trial went cold until today when the next part became available. But the next part had nothing to do with Banshee-44. Instead we got a random quest on Earth (only if you turned in all 4 relics regardless of your smith rank). At the end of this quest we got a "Curious Transceiver". This little item is a mini puzzle where you have to take the enemy spawns from that mission and use them to figure out the 4 activation sequences. Then you have to run a new mission where you must race to the top of the colony ship and kill 3 taken wizards in under 4 minutes. Not hard at all. Once we beat them we get the IKELOS Fusion Core. For this item we need to complete the Archives mission on Venus on any difficulty, complete a defend the warsat PE on Earth, Mars, and the Moon, and we need to break down a legendary heavy weapon. Once we are done that we need to turn in the IKELOS Core to Banshee-44 and.... nothing. We wait. Now I have very little issues with this (it's just annoying). I never had an issue with the Chaperone, or the exotic sword quests. In fact I will be going and running the quests for Razelighter and Dark Drinker later this week. But that's not the point. What really had me infuriated was that Bungie willingly kept us in the dark. We had a huge subreddit going dedicated to finding this gun as well as posts here on the forums. We came up with hundreds of theories as to how to get the quest started. We glitched under maps to find clues. We had someone on reddit break the cryptic hashes from a computer screen in the hidden area of the Promethian Code. We searched every inch of all the pre and post Taken King content looking for a quest trigger. Turns out there was none. As I said the only "trigger" was finding the 4 DAVLIN relics and just waiting for Bungie to flip a switch and go, "Okay you guys can [i]now[/i] start the quest". Look at the hidden room in the King's Fall raid. We found out how to get in there and spent hours trying to figure out how it worked or what it did. Less than 24 hours after its discovery, (if I recall it was) Luke Smith goes on twitter and tells us to calm down, it was nothing more than an easter egg. And that Oryx just like basketball. If it took them less than 24 hours to tell us not to waste our time with that room, why is it they never told us not to worry about coming up with theories about the SS? No matter what we would have come up with/ tried it was all a waste of time. Over the last 3 weeks since TTK dropped I spent all of my free time trying to search for the quest. As did thousands of others. I believe that Bungie didn't want to say anything because it was an effective way of keeping people playing. This is a very poor business practice. To mislead your consumers about something and to let them run around in the dark wasting time and effort on something they can't even get. "Bungie doesn't want to spoil the story content of this mission, but it did say that there will be unique tasks and objectives required for completion, which might even include puzzles that are too hard for any one player to figure out on their own." Bungie doesn't want to spoil the content of this mission? Would that be because, they didn't want to say that it was unobtainable for the first 3 weeks of TTK? Or that we would have to wait during multiple parts of the quest? Or that the quest in itself is not hard at all and can be solo'ed (thus far). Now some will argue "Did you figure out the codes for the transponder yourself?" No. I saw that they were up on social media so I used them. I took the easy way out without even thinking of trying to solve it. But I did find it odd that the knights were spawning with only two kinds and in a line of different orders. That is because each spawn is one code sequence. Not that hard. Obviously someone figured it out. When I think of puzzles that that are too hard for anyone player, I think of something like Golgoroth's Cellar. That is impossible to do with one person. And that is what I was expecting, a puzzle that needed the cooperation of multiple people. Now, to sum up everything. Gameinformer got 90% of this stuff wrong and that gave players the wrong idea of what was going on. Bungie mislead players and didn't say to stop wasting our time. All they said was a vague, "the truth is out there". They tried to artificially extend this weapons quest line and mystery by locking it out til specific dates. And I feel like all this crap could have been avoided if they didn't tell us about the Sleeper Simulant. If GI didn't write that article and Xur didn't get on instagram and remind us it was a thing. It would have been a nice surprise. This is all a huge failure of Bungie's creative and marketing teams. Finally, I would like to say that I could be wrong about this. The quest GI is talking about could come at a later date. But thus far, we already have a part of the SS and there has been no Golden Age relics or memory re jogging for Banshee-44 and no odyssey. We shall have to wait and see. That seems to be Bungie's new theme. Edit: Even with a wall of text, a lot of you still do not understand what I am trying to say. So let me elaborate. I have acquired the gun and I can honestly say I am completely disappointed. Not with the gun, its pretty powerful. But with the quest. It was not hard at all. It was not challenging at all. I thought this was meant to be Gjallerhorn year two. Something that needed to be earned. Collect 4 relics, wait for a day do a few missions solve four mediocre puzzles, do some public events, and do a "hard" mode of a strike. And you're done. So much for a -blam!-ing odyssey right Gameinformer? For crying out loud, the Nightfall from two weeks ago was the S.A.B.E.R. 2 strike. And that was 10 times harder than what we just did. I was given the impression this gun was for top tier Guardians. For people who were smart enough to figure out challenging puzzles. And strong enough to fight for the gun. I thought it would take hours to complete this quest line. Man I was dead wrong. 1 hour total. 45 minutes to do the first part yesterday (I got lucky with the warsats) and 15 minutes to do the strike today. Bull. Shit. This was Bungie's chance to make something the community had to work together in order to get. They botched the hell out this. I am actually looking forward as to how we get No Time to Explain and all the new exotic armor parts we have yet to find. I can't wait to see what kind of laughable excuse for quests they give us for the rest of the hidden exotics.

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  • I mean the fact that you cant get the sleeper in one day has to be a good thing right? I finished the power cell or whatever it was yesterday and i didnt get the sleeper stirs quest until today. I love my sleeper so im actually using it because its my first year 2 exotic heavy (first year 2 primary was the monte carlo) now all i need is my first year 2 special and ill have a year 2 of each weapon slot (primary special and heavy) i just wish you obtain a grimoire card for it

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