JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Shen Anzusen: 10/9/2015 6:15:18 PM
204

It's okay that I can not headshot-kill a sunbreaker during super

...BUT: When I run a Stormcaller with max armor and an armor increasing chestpiece, it's gotta be the same. And I also want that health regen after a kill. Same goes for the bladedancers. Yes, they have regen, but increase their armor until you can't oneshot them with a high-impact sniper-headshot. Let the titans have their OP super, but give the other classes one aswell and we won't have to nerf anything. How about that? Edit: Obviously the solution is to down the sunbreakers armor so that a high impact sniper (1000yardstare) can headshot kill them during super. I originally wrote this, because I didn't want to have the same discussion as in all the other nerf posts. Titans act like we wanted them nerfed until they are "crap" like a defender, which is clearly not the case. All it takes to be appropriate is a little less armor. That's it. Edit 2: Really guys? You think it's appropriate to need the exotic Black Spindle? -.- Edit 3: I'm aware that Titans only have that much armor if they run max armor plus chestpiece. Someone wrote a good comparsion. Titans OHK my Stormcaller, while my super takes about 4sec to kill them. Stormcaller needs a damage buff. Idc about armor or health regen, the Stormcaller ttk is just way to high. People have ages to counter me. Edit 4: We all know you have to wear a chestpiece... Not a big deal. Regular perk on almost every chestpiece nowadays. It's not like you're sacrificing anything. We also know that you have to spec health regen. So what? Not a big deal if it does what it does... Edit 5: Also Sleeper Simulant is no acceptable solution. See Black Spindle...

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Titans should have high armor and should be a little harder to kill. The warlock should have quick recovery and the hunter should be the most agile. We all know this. I have all 3 characters and I'm a strong believer that once a "pvp" dominate super is active it should be the same equally amongst all 3 classes. Fair is fair. When supers are not active then I agree titans should be the hardest to take down but have the lowest agility and average recovery. People just look to much into making drastic changes to all the classes when small tweeks is all that this would need.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon