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#Gaming

Edited by Reign of Bane: 10/10/2015 3:07:54 PM
86

Do you agree with the cutting of content from games?

Yes

36

No

739

Maybe

75

#Gaming do you agree with this bad practice from gaming developers and publishers that has become a lot more prevalent in the last decade? What are your thoughts on them cutting content purposely to sell it back to you? (E.g. disc locked content like TDB and HoW) Are you happy the fact that gamers buying season passes and DLC are the actual cause of the increase in this? Some unscrupulous developers actually feel it's acceptable to cut the campaign from series that has always featured one, to me that's unacceptable, what do you think? Do you agree as some have said that they cut content to save on costs to keep down the costs to us gamers? That if not due to this the cost of the base game with DLC (cut content).together could cost double? If that is true why in 12 months did a so called AAA title cost [b]£120[/b] at launch including cut content? but exactly 12 months later it costed [b]only £65?[/b] [i]Some of the examples in the video include Final Fantasy Tactics, Minecraft and Half-Life 2. [/i]

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  • -blam!- no. Shamelessly cutting apart a game into individual DLC packs is just plain wrong. See exhibit A, Destiny, for why it is so incredibly bad. I'm willing to pay for DLC, but it needs to be worth it, and the game needs to stand on its own without it. It needs to be something that really ADDS to the game world, rather than it being a piece that was sealed away so that people could sell it. My prime example of REALLY GOOD DLC is from FromSoftware, in Dark Souls 2. The DLC areas are far from necessary to complete the story, and you'd still get a whole experience from the game without DLC. However, the DLC adds another layer into the game, giving incredibly polished and solid areas to adventure around in, along with several new items, all for a relatively low cost. For a company that puts so much care into their games in the first place, I'd gladly slap down $10 for a DLC. Another wonderful example is in The Last of Us. There is a DLC which lets you play as Ellie, and see how she had gotten infected in the first place. This is also very high-quality, and not having it doesn't take away from the base game. It is simply another layer that really adds, in a good way.

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