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#feedback

10/7/2015 2:11:07 AM
4

Damn millennials and their micro transactions.

Nah, click bate, Though I'm curious to see if age (when you got involved in gaming) has a correlation with ones opinion on micro transactions and DLC. I'm in the 30+ bracket and I'm incredibly disheartened with the way the gaming industry has been going since online connectivity for console games became common place. While I can't deny there is a definite up side, I am finding that getting nickle and dimed for additional content has been slowly pushing me away from this hobby for the last generation or so. I have simply avoided purchasing product, two recent examples being The Evil Within and Alien Isolation, due to the amount of DLC slated for release after launch. I figure I'll just wait until the definitive edition is released. I grew up in the era where you bought a game, put in in you console and that was it. No update, micro transactions or DLC. I'm sure that's why I rarely have any interest DLC and have none whatsoever in micro transactions, especially in the regard to game currency. I should note here that I don't consider DLC synonymous with expansions. For example; Crota, House of Wolves and Taken King I considered to be expansions because they contain game play. DLC, as I am referring to it, consists of mainly of game play modifying items, such as weapons, equipment, skins, character classes, etc. (Just clarifying where I'm coming from on this.) Anyway, that's just my opinion and if those whose opinion differ ends up dictating industry practices, I guess I'll just have to get myself an other hobby. :) So, for the purpose of science. Whats your age bracket and are you fore or against DLC and micro transactions.
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  • Mixed feelings. I've played some great Freemium games where I played a lot for free and once I hit a point I could then decide if paying some small fees was worth the time I had already put into the game and if I wanted to further support the devs. Sometimes I did, other times not so much. It's really not a terrible model depending on how a studio implements it. In this case, I see no reason to complain if it stays all cosmetic. It has worked well for other huge titles like TF2 and DoTA 2. As for paying for DLC's, expansions, etc- I agree I classify what Bungie has given us differently than what they call it so far. TTK is an expansion, but the others weren't really with such small amounts of content and significant additions. Regardless, we paid ~$75 for all 3 and definitely added almost a full second game's worth of content, imo. Definitely could've been better, but I didn't feel particularly ripped off for how much time I log in the game. I want to see lots of improvements, but all in all it hasn't been TERRIBLE, and often players forget that it's not up to us to make the game but play a game that is imagined by the devs. PS- I'm 29, no millennial here.

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