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originally posted in: HandCannons Nerfed Too Much?
10/6/2015 6:13:46 PM
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Well part of the problem is that the nerf hit range/accuracy, stability, and aim assist stats. I could have got behind a range nerf, maybe even a stability nerf, but you add all that on top of an aim assist nerf and it's simply too much. HC's are meant to be the strongest weapons in close to close mid in crucible with a small lethality falloff at mid that grows signifigant at anything beyond. Right now they struggle to hit anything in close to close mid and are useless anywhere beyond. I don't want them to be what pulse rifles are now, but they should have a place in the game, which is something they really don't have right now.
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