This map is almost as unfair in control as Blind Watch
The moment one of your "team" decides to cap B and your team starts spawning on the opposite side of the map to A/C points you have pretty much lost. It is near impossible to come back the moment your are pushed off the main section of the map with all routes to A/C points via the portals and man cannons are easily zoned off to stop any chance of a team providing a counter.
This is a fun map however it cannot be enjoyed as a control map due to this imbalance and I cant see how the control points can be moved to make it fair as it is mainly the layout of the map which causes the issues it has.