This reminds me of No Land Beyond. That weapon had the capacity to have the fastest time-to-kill among all primaries, but it was so hard to handle, it didn't matter. Similar here, but opposite. Yes, on paper, Sunbreaker is balanced. Yes, all other Titan Supers can tank a Golden Gun, however, you are forgetting something people are always forgetting.
[i]The mobility.[/i]
This stat is constantly overlooked and ignored, but plays a massive role. The fact that the Titan is the fastest class (Titan skating) and its agility is higher than a tank class should be is what makes Sunbreaker overpowered. It can take such a vast amount of damage AND maneuver at high speeds. Tank classes should be powerful and slow, not powerful and fast.
Sure, Sunbreaker just barely survives a Golden Gun, but Cauterize almost completely negates that.
Perk selection also makes this class EXTREMELY powerful. The fact that you can throw more hammers, make them track, AND regenerate your health with each hammer all at once is ridiculous. There is no logical way to deny this.
If you are going to claim something is overpowered, balanced, or underpowered, you need to talk about EVERYTHING, not just what you want to mention.
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Except that 1) this thread's purpose was not to try and claim sunbreaker is balanced. It was merely about proving/disproving comments surrounding the damage and armor. 2) Titan skating is limited. in order to go really fast you are stuck going one direction and have to come to a full stop in order to change direction (unless you use a sword or shoulder charge to change your momentum) and titan skating does not help mid combat. hunters and warlocks have far more mobility because they have access to extra mobility options mid combat.
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You do not have to fully stop to turn if you use Directional Control. And actually, Titan Skating is rather effective in combat. The ability to easily dodge your opponent and run away very quickly if necessary are crucial.
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I've been titan skating for many months. It is no where near as effective mid combat as shade step, blink, ionic blink are.
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Perhaps, but all of those you listed can not be used consistently without hesitation. They all have a cooldown, except for Titan Skating.
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what do you mean by hesitation?
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Perhaps "hesitation" was not the right word. I was referring to the cooldown.
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Titan skating is good but as someone said it is nowhere near blink and other moves. Not to mention the amount of times you miss the skate and end up in place you don't want to be is common even if you play titan for months.
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Edited by tAcO mAsTeR 10: 10/2/2015 1:42:40 PMJust going to say that the tracking hammers are very helpful, but are almost a necessity to the HoS. I tried a crucible once without them and I feel like I'm going back and using Dreg's promise. The hammers hit nothing and the travel time is agony, but using tracking hammers gets rid of some really good perks. But like Mongrel said the rest of the class is pretty subpar the melee is great, but does not have the insane range of hunters and warlocks. Also if you don't have tracking hammers enemies easily jump over and around and everywhere impossible to hit by the slow moving hammers. If you think travel time isn't a problem use Dregs promise.
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Pretty much all supers/subclasses have great mobility, except for Defender because of it's nature. Destiny's PVP is extremely fast paced, so taking away mobility would take away 50% of the super's effectiveness. Sunbreakers are fine as they are. They are the strongest PVP class right now because the whole subclass is tailored towards it's super. It's pretty mediocre at everything else.
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I am well aware of travel time. This is what I am talking about. By adding tracking, any amount of skill or thought is completely removed. Those hammers nearly become fire-and-forget. All you have to do is throw a hammer in someone's general direction. Again, tying this with an increased amount of hammers and health regeneration on each hammer is ridiculous. The rest of the class is balanced. Fusion Grenades are great, as any Warlock knows. The melee is short-ranged, sure, but Cauterize makes it regenerate on a kill.
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Tracking should be removed from everything, including grenades. Personal opinion though. Either you know how to aim or don't.
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Tracking grenades are stupid, I will say that much.