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originally posted in: How is the Hammer of Sol balanced?
9/28/2015 11:19:14 AM
1
What makes the sunbreaker balanced is the fact that his whole skill tree is built towards the strong super that they have. they have no skill enhancing perks like blink, slide further, enhanced motion tracker, increased stability on precision kills, shoulder charge, 2 grenades, to melees (knives), good melee, enemies burn longer, increase blast radius on grenades (and super). If you nerf the sunbreaker subclass, it will be ruined for PvP AND PvE. I main a titan, but i don't want to run defender all the time. I want to be able to kill stuff as well or at least have the option to do so. if we get a damage reduction in PvP or any other kind of nerf, it will also be a nerf for PvE and the sunbreaker can and will get overrun by ads and it will be a useless class! and sorry if i say so, but in 6v6 crucible you should be able to take down ONE sunbreaker, otherwise you guys suck!!! (i am no PvP god, but i managed to kill already a few titans in their super). it just takes a different strategy to take him down than a bladedancer. you cant fight a sunbreaker in close combat. you need to run away and shoot hin from distance. put a sniper bullet into hin and then switch to primary and unload. if you only run around the map with a shotgun as your primary (you suck by the way), then you might want to get used to running away once in a while. anyways, if you nerf the sunbreaker, then give him other perks such as shoulder charge or blink or increased stability that don't build towards super. then a nerf might be justified, but not before! and -blam!-ing improve the titan's melee attack!! he should have the strongest melee attack of all the classes!
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