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originally posted in: How is the Hammer of Sol balanced?
9/26/2015 12:46:37 AM
6
The thing is, there is just more of them floating around than usual. Like last word and thorn were OP before it became popular. Then everyone found out about it. Then everyone kept dying from it, which is when it got nerfed after months of everyone realizing the OPness. Right now, the new sub classes are super popular because they're new. Out of these Hammer of Sol is the most fun to play as, as well as the most powerful out of the three. However, by no means does that mean it is OVER POWERED. They can still be shot down, despite extra armor. They still make a sound when activated as well as having an animation, which is extra time to prepare on how you approach the engagement. Take Bladedancers for example. Mobile killing machines that have armor and can heal. A good blade dancer can wipe am entire team alone. Sure, it doesn't always happen, but they still can. Hammer of Sol is the same way. They have a mobile super that is powerful. It takes 2 hammers on any other armored super, just as blade dancer does. People say that it is OP because of range. Golden gun can kill from further. "But Hammer has tracking," people say, but if you try it, it barely works. Just enough that if you aren't aware of it and thrown from medium distance at the CORRECT ANGLE (as it does fall as it flys), it will move a few feet in either direction. As someone who has three level 40 characters with 280+ light on all of them (when I have the correct weapons equipped) it is not over powered, just used a lot at the moment because it is new. It is also a super that people haven't figured out the best way to shut down yet because it is a week and a half old. I've fusion blasted, grenade and auto rifled, and sniped them so far. It's not impossible to beat with some strategy. You just have to think about the engagement with the sunbreaker and work with your surroundings to get the upper hand on them.
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  • Best explanation I've seen. Good job.

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  • Thank you. I just don't want to see a fun subclass on a neclected class get nerfed to the ground because of bad players running at a flaming -blam!-ing titan with no plan.

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  • [quote]The thing is, there is just more of them floating around than usual. Like last word and thorn were OP before it became popular. Then everyone found out about it. Then everyone kept dying from it, which is when it got nerfed after months of everyone realizing the OPness. Right now, the new sub classes are super popular because they're new. Out of these Hammer of Sol is the most fun to play as, as well as the most powerful out of the three. However, by no means does that mean it is OVER POWERED. They can still be shot down, despite extra armor. They still make a sound when activated as well as having an animation, which is extra time to prepare on how you approach the engagement. Take Bladedancers for example. Mobile killing machines that have armor and can heal. A good blade dancer can wipe am entire team alone. Sure, it doesn't always happen, but they still can. Hammer of Sol is the same way. They have a mobile super that is powerful. It takes 2 hammers on any other armored super, just as blade dancer does. People say that it is OP because of range. Golden gun can kill from further. "But Hammer has tracking," people say, but if you try it, it barely works. Just enough that if you aren't aware of it and thrown from medium distance at the CORRECT ANGLE (as it does fall as it flys), it will move a few feet in either direction. As someone who has three level 40 characters with 280+ light on all of them (when I have the correct weapons equipped) it is not over powered, just used a lot at the moment because it is new. It is also a super that people haven't figured out the best way to shut down yet because it is a week and a half old. I've fusion blasted, grenade and auto rifled, and sniped them so far. It's not impossible to beat with some strategy. You just have to think about the engagement with the sunbreaker and work with your surroundings to get the upper hand on them.[/quote]

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  • Edited by Astro4545: 9/26/2015 1:45:20 AM
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    Astro4545
    Astro4545

    Hellu~ - old

    A lot of that applied to BD.

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  • Indeed, as I main a hunter. I'm used to that kind of play style and you get shut down easily if your opponents take a second to think. I mean, I've even seen people jump off the map when they see or hear me. Sure, they die but I don't get the kill. Point is that there are ways to deal with sunbreaker. People just don't approach challenging supers correctly. If you hear a sunbreaker and have zero plans and run at him...well you're gonna have a bad time. If you realize that you can't beat him because of XYZ, then just run the -blam!- away. You can make it away from them if you're smart. And if you look at your surroundings and try to make them work for you, you will win. Use team mates as a resource. You run at two to three team mates with any player on your heels, chances are they're gonna back you up and shoot the damn thing. Or you can use low cielings and a sniper to be able to kill him after they come into view. Or use your vertical space to get the drop on him before he can see you.

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  • This.

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