JavaScript is required to use Bungie.net

#feedback

9/15/2015 10:55:27 PM
217

Official Feedback on The Taken King - The Gameplay

The one about gameplay. So what are your first impressions of the gameplay in the missions, Strikes, on patrol, and any other PVE experience you have done? What do you think of the enemies, are their new attacks and abilities interesting? What about your new abilities, how are you liking the new Subclasses? Are you enjoying the new mechanics in missions and strikes? Consider this the place to let us know about general sandbox gameplay for PVE, I will have a separate thread for [url=https://www.bungie.net/en/Forum/Post/153921176]PVP feedback[/url]. Tell us what you think.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by garionlrpg: 9/18/2015 7:31:50 AM
    The enemies are becoming more fast paced with quicker abilities and less cover to cower behind. This is great news. What I'm finding frustrating is my guardian's inability to react to a progressively aggressive force. The enemy can teleport, duplicate, shoot their weapons continuously from any distance without having to reload and without a damage falloff, some weapons have a harsh splash damage, many are tracking and projectiles move more quickly, and there are now numerous ways for the enemy to become completely invulnerable to a guardian's attack. These are all great additions to the ai difficulty. What can my guardian do? He can slowly strafe from one foot to the next, or can jump into the air and gracefully get shot some more. He's a refrigerator with a gun, and he desperately needs abilities to dodge and evade incoming attacks. Most of this can be done with variations of quick strafing movements. I'd appreciate a hard look into a guardian's overall agility to match an ever increasingly difficult ai system. With the enemy getting quicker and a nerfing of cqc weapons, most notably shotguns, running and hiding (even in areas with much less cover) are still becoming the go to strategies. Tl;dr Ai is getting quicker and more strategic. A guardian's agility, abilities, and cqc weapons need to be looked at to match. I want to be out in the fray, and not cowering behind a rock. Thanks.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon