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#feedback

Edited by LoneHunter777: 9/16/2015 5:36:53 AM
26

To Those who Hip Fire The Last Word:

How's 2.0 been treating you? For me, Aggressive Ballistics isn't worth it anymore. Scoring 65 dmg/bodyshot means it can't 3HKO a high Toughness Guardian. On top of that, the Range penalty significantly reduces it's accuracy while continuosly firing so it won't hit even at fairly close ranges. The Dropoff makes scoring 65 dmg impossible unless you are [i]just[/i] outside of Shotgun range. Frankly, AB is no longer viable for "Punishing" hyper aggressive players imho. Soft Ballistics will score 60 dmg/bodyshot: a 4HKO in 0.8 seconds. Since 2.0 this has been my prefered Ballistic option. The superior accuracy at range makes better for punishing Run&Shotgun play-styles while carrying my Sniper. It can still lose out against Assault Rifle Primaries at Mid-Range, but that was true pre 2.0 if you hipfired then too. I've definitely noticed the increased aim assist while hip firing. I'm starting to actively "aim" for the head and melting Guardians for my efforts. Sometimes I feel like I'm cheated out of a headshot, but it's still much better than it used to be. Soft Ballistics can kill in 3 shots if one round hits the head in 0.56 seconds. IF YOU PRIMARILY ADS THE LAST WORD, PLEASE DO NOT COMMENT. Edit: After reviewing my Crucible Footage, I suspect that my bad luck with TLW is because I haven't adjusted to the return of the Spray&Pray meta. Still, The Last Word is close to where it ought to be, but not quite there yet: -Increase the base Handling. I shouldn't need to spec Single Point Sling to feel like I'm using the Fastest Gun in the Wilds. Whats worse, Single Point Sling "Increases Movement Speed [b]while aiming[/b]". Weisnewski, you're sending us mixed signals. -Bring the Range back up to "normal". A fast firing CQC primary weapon with 8 rounds needs as much accuracy and range as possible to be a match for Shotguns. The new dropoff and low stability while ADS should prevent TLW from getting too out of hand. -Aggressive Ballistics has been over nerfed. Either reduce the stat penalties, or increase the Impact Bonus -Smart Drift Control has never offered The Last Word anything when/if it's hip-fired, and it offers even less now. Replace it with another ballistic perk like Smooth Ballistics or Field Choke -Replace "Single Point Sling" with Lightweight. This perk synergies much better with TLW's Primary Perks and general play-style. -Remove Perfect Balance from TLW. This is what was encouraging Guardians to ADS with Last Word and having much greater reach than they should. When hip-fired, Perfect Balance offers zero benefit as the Stability is already maxed; yet another perk that's contrary to the intended design. Replace it with either Small Bore, Hammer Forged, Oiled Frame, or Feather Mag. -Buff the High Caliber Rounds perk so it additionally increase Precision Damage by 5%.

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  • If you change TLW ballistics to Soft Ballistics and slow your rate of fire the further your target is from you (if you are in close combat fire as fast as you can) then you are fine. I'm getting double + kills, depending on assisting fire, at long auto rifle range. Basically the only problem I have with shotguns is if they are using blink to close the gap quickly. ADS is pretty worthless unless TLW is your only option to get shots on someone at Pulse rifle range, and at that point you should either be sniping, closing the gap, or running anyway.

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