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Edited by garionlrpg: 8/30/2015 6:35:06 AM
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But the sponges aren't going to soak up the bullets themselves. Also, the adds are the only reason destiny is challenging. Also also, I'll be much less likely to camp or cheese if I could get a simple strafe roll or some decent agility based dodging. Sometimes I feel like a double jumping refrigerator. To be more on topic, I've always hated the"rules don't apply to enemies" motto as well. I get that the enemies are mostly developmentally disabled and need the infinite ammo and quick dodging at the last minute as if they were governed by a computer and can sense, space magically, when we're about to knock their 1's and 0's into oblivion, but there are probably better ways to dm the enemy. Perhaps a study in tactics is in order. Perhaps we can get rid of the running cool down or provide some sort of visual indication of when that cool down space magically occurs. I guess my point is that I'd like to see less ads, more agile bosses, AND more agile guardians. This refrigerator has its limits. Oh, and the one hit aoe melee attacks? Really?
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  • Well, one hit aoe melee has it's place. Bungie can't have this game rely [i]solely[/i] on skill. They add dumb luck as a mechanism into the game and mistake it for extra difficulty. All it does is frustrates us because they seem to get a disproportionate number of these attacks to hit us. MortarGrunt06's first video game postulate: The computer cheats.

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  • That's what the 80s taught me as well.

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  • Yeah, the old C-64s and Apple 2s had lots of lessons to teach us. Too bad the guys at Bungie aren't old enough to have learned them. If they were, Destiny might have been a much more thoroughly developed game. Instead, we got short cuts wrapped in a prom dress to make us think that because it [i]looks[/i] gorgeous, it must have had significant time spent conceptualizing everything too.

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  • The potential had always been there, and that's the most frustrating part.

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  • Too bad potential is not a tangible thing. It tends to change based on initial conditions, we never accounted for the lack of potential in the development team when determining the potential of the game they were developing. Lesson learned: Don't expect much out of Bungie from now on.

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  • Hells yea.

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