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originally posted in: best supercharges
Edited by KannibalKlown: 8/24/2015 9:07:13 PM
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I'm not digging the Sunbreaker Super. Throwing a dozen fire hammers? Why hammers and not grenades? I could understand a [b]melee[/b] hammer of fire... but tossing them just seems weird. Nightstalker... not a [i]huge[/i] fan of bow+arrow 700 years into the future when we have space magic and futuristic weapons. But I'm willing to let it slide since it's energy blasts. Why arrow and not just palm-casting... I guess because they're still hunters and not Warlocks. From a power standpoint I kind of dig it... slow the critters and power them down. And thematically, Void is my favorite powerset -- I just wish more heavies used void shields outside of Vex minotaurs. Lightning from hands (Sith Lord)... is... generic. Don't get me wrong, I tend to dig games where I have electricity powers but here just seems... meh. I guess I have to see it more in action. Really, I need to see more and try them out to judge. I've been trying to hold off on TOO many content reveals so it's "fresh" when I see it, but some has slipped through. If I had to vote now, NightStalker has me the most interested.
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  • Warlocks already throw dozens of grenades with radiance on :/

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  • Edited by KannibalKlown: 8/25/2015 12:17:22 PM
    And? I'm not complaining about throwing so many hammers. Just... why hammers? Making an orb of energy in your palm is easy to comprehend, LOTS of fiction has that. Focusing chi, summoning power, whatever. But summoning hammers? To throw? Also, Warlocks can only usually throw maybe 8-10 grenades per Radiance. Maybe 12 (I forget exact number). Not "dozens" plural.

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  • Ok I see "why hammers" because titans like blunt force and what's more blunt force than a flaming hammer, besides fist of havoc.

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  • For sunbreaker you can throw and melee

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