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Edited by Setharoonytoony: 8/9/2015 9:44:31 AM
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The Taken Enemy Abilities

This is a list of all the known abilities of the Taken enemies we have seen in the trailer and the ViDoc. [b]Warning![/b]: this is pure speculation, and Is only based off of what we have seen from the videos. Stuff Is subject to change. Let's get started! [u]Taken Fallen[/u] Taken Dreg Ability: Unknown Taken Vandal Ability: Ward of Dawn like bubble. Taken Captain: Solar shields Taken Shank: ? Taken Servitor:? [u]Taken Hive[/u] Taken Thrall: two kinds, a stealth thrall and a short distance teleport one Taken Acolyte: can shoot darkness out of its glowing eye thing Taken Knight: can throw fire Taken Wizard: can summon shadow thrall; also has a yellow orb Taken Ogre: Can stretch arms out and slam the ground. [u]Taken Vex[/u] Taken Harpie:? Taken Goblin: two kinds, one is your normal taken goblin, other shoots a beam out of its eye that can heal other taken OR can give an oversheild to the other taken Taken Hobogoblin: ?(Saw one with void axions flying around it) Taken Minotaur:? Taken Hydra:? [u]Taken Cabal[/u] Taken Legionnair: ? Taken Phalanx: Impulse blast that moves you back Taken Centurion: Seeking missile thingies Taken Colossus: ? Taken Psion: Can split into two separate enemies If I missed anything please let me know! I probably did. I will update this if I get more information!! See you starside! [b][i][u]Edit: This is old. Let it die. It was made two months ago and was necrobumped[/u][/i][/b]

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  • Edited by TR The Flash: 8/9/2015 9:46:16 AM
    The Taken Foes Taken Captains: Solar shields, throw out slow moving balls of darkness that blind Guardians. Taken Knights: AoE Scorch attack that dissuades close combat. Taken Centurions: Possess deadly tracking shots that can aggressively seek around corners. Taken Wizards: Can summon “shadow thralls” for a zerg-like rush. Eliminate them fast or risk being overwhelmed. Taken Psions: Have the ability to multiply if they are not quickly dispatched. Taken Vandals: Deploy a Defender Titan-like Shield, that restores their health and is permeable to their fire alone. Taken Phalanxes: Have an impulse blast that applies a physics impetus, much like their notorious shields. Taken Thralls: Can teleport short distances to frustrate attempts to pick them off easily. Taken Acolytes: Seem to have a deployable turret. (Mini Shrieker?) Haven't got round to the vex yet, here's my post with all The Taken King info. https://www.bungie.net/en/Forum/Post/144093411/0/0

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